Galakrond's Awakening Adventure Guide & Card List
K let see....
1. Druid - a lot of direct damage and a lot of variety with "choose one" to adopt to situation
2. Shaman - totems are great hero power and very strong alone. Bloodlust - must have in wow and imba here=)
3. Mage - control and direct damage
4. Warlock - risky but very strong if God of Random is on your side=)
5/6 Pally - buffs, buffs, buffs, heals, heals, heals.
5/6 Priest - same as pally. Maybe a little more control
7/8/9 Hunter/Warrior/Rogue - Hard to decide who is better or worse. Warrior have nice self heal (armor) to prolong the fight, hunter and rogue better damage spells.
Gonna play rogue at first=)