I think the point of the quests is that they dont force players to play suboptimally. Every quest can be finished using normal decks.
your quests require specific card card and variables. Is there a way you can make them less brutal? For instance, a new player can never finish most, if not all, of these quests.
Rollback Post to RevisionRollBack
If you're happy and you know it... well that's good :)
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I think the point of the quests is that they dont force players to play suboptimally. Every quest can be finished using normal decks.
your quests require specific card card and variables. Is there a way you can make them less brutal? For instance, a new player can never finish most, if not all, of these quests.
If you're happy and you know it... well that's good :)