Yeah I guess that deck lacks a lot of the healing you'd find in traditional control Paladin. He's probably too used to Warrior where you can basically double your hp by the time you're playing your 8 drops. Blizzard never deemed Paladin (or anyone else) worthy of such survivability.
But still I think it just goes to show that Blizzard let Control Paladin die and need to do something if they want it to live again.
Trump has switched from Midrange to Control Pala today and is doing pretty badly to aggro and cheese. It's just too slow, and by that I mean, the meta is just too fast :( Sucks.
I don't think anyone wants a game without aggro, most of us presumably just want diversity, the problem is that Hunter and some other aggro decks just ignore the board entirely. It's like a game of solitaire, there's sometimes literally no interaction at all other than maybe to silence a taut and hit face.
Even if face Hunter wasn't overpowered, which it is, that's still terrible game design. It shouldn't be viable to ignore everything and randomly draw cards until their damage equals the number 30. Aggro doesn't have to be like that.
A Hunter that doesn't draw UT at all still has a more than fair chance of winning, their cards are undercosted across the board, from traps to Highmane, I don't think they have any right to feel hard done by because their game isn't quite as easy mode as it could possibly be for them.
It's also very different to talk about luck when for Hunter, you're talking about it drawing it's question, and for everyone else you're talking about them drawing their answer to it.
There is more than just UT wrong with Hunter, but UT is a major issue. It's apparently too much to ask Blizzard to balance the class as a whole, instead we need for wait 3+ months a time for individual nerfs. The next on that list should be UT, and I do believe it is a problem despite the forms of removal you suggest above, because if you don't draw those solutions before it's buffed, say, twice, then the game is basically decided. No 1 cost minion should ever be able to do that, not even 8 cost legendaries do that most of the time.
I am stuck at rank 5 for a good 2 days now, always losing from Hunters/Zoo with openings of Undertaker and tons of deathrattles, IF I don't draw the perfect countering hand and IF they miss a turn during midgame. Of course, any Paladin deck can win against them on paper, but I can't score anything better than 50/50, with many games just lost due to their amazing starts or my slow starts.
Not saying that Paladin is not viable, because it is on its better spot since the time of Giant Control but I think that it's about time they considered a nerf to the Undertaker card (probably not increasing health but only power) since it's a nightmare to ladder against aggro decks that win during their first two turns effectively.
I don't think Paladin or Shaman or Rogue or even Control Hunter etc. are really going to be any fun to play until UT gets a nerf, it's just killing the diversity of the game enormously. Just like Hunter always has, with Zoo always taking some of the blame too.
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Yeah I guess that deck lacks a lot of the healing you'd find in traditional control Paladin. He's probably too used to Warrior where you can basically double your hp by the time you're playing your 8 drops. Blizzard never deemed Paladin (or anyone else) worthy of such survivability.
But still I think it just goes to show that Blizzard let Control Paladin die and need to do something if they want it to live again.
Trump has switched from Midrange to Control Pala today and is doing pretty badly to aggro and cheese. It's just too slow, and by that I mean, the meta is just too fast :( Sucks.
I really think Blessed Champion's time has come because the lack of a finisher is one of the biggest issues for Paladin.
I don't think anyone wants a game without aggro, most of us presumably just want diversity, the problem is that Hunter and some other aggro decks just ignore the board entirely. It's like a game of solitaire, there's sometimes literally no interaction at all other than maybe to silence a taut and hit face.
Even if face Hunter wasn't overpowered, which it is, that's still terrible game design. It shouldn't be viable to ignore everything and randomly draw cards until their damage equals the number 30. Aggro doesn't have to be like that.
A Hunter that doesn't draw UT at all still has a more than fair chance of winning, their cards are undercosted across the board, from traps to Highmane, I don't think they have any right to feel hard done by because their game isn't quite as easy mode as it could possibly be for them.
It's also very different to talk about luck when for Hunter, you're talking about it drawing it's question, and for everyone else you're talking about them drawing their answer to it.
There is more than just UT wrong with Hunter, but UT is a major issue. It's apparently too much to ask Blizzard to balance the class as a whole, instead we need for wait 3+ months a time for individual nerfs. The next on that list should be UT, and I do believe it is a problem despite the forms of removal you suggest above, because if you don't draw those solutions before it's buffed, say, twice, then the game is basically decided. No 1 cost minion should ever be able to do that, not even 8 cost legendaries do that most of the time.
I don't think Paladin or Shaman or Rogue or even Control Hunter etc. are really going to be any fun to play until UT gets a nerf, it's just killing the diversity of the game enormously. Just like Hunter always has, with Zoo always taking some of the blame too.