If you run a good old control with heals and Guardian of Kings, and Healbots are your new toy...try to add some Recombobulators in there. They can either be a 3/2 early (that can transform a token or a shieldbot if it loses the shield), but they do shine when they change Healbots and Guardian of Kings.
Thanks Grumhul! Thats a good idea. I have one. I will try to find a way to fit him in.
I just hit rank 16. I know it isn't that low but I just started the season. I am using a control Paladin deck.
The one thing that has always frustrated me with Pally is the slow setup and lack of burst. I was looking at windfury and charge minions for burst. But everything sat on the board for to long or didn't seem worth the cost to setup.
I now feel like I have solved this problem. The answer for me is the Ravenholdt Assassin. The Assassin has 7 damage and five health along with hiding. The only thing that can really hurt this guy is a massive area of effect spell or brawl. Another card that seems to go unused is Blessed Champion. With these beautiful cards I hit a druid in the face a few games ago for 28 damage. After a few other matches I decided to only run one Blessed Champion. Facing to many aggro and rush decks and needed some more early protection. However I have to say it is a fantastic finisher.
So I don't feel control is dead. I would love to get some other options for removal and card draw. Yet we have a lot of powerful cards. Being able to turn a giant from an 8/8 to a 1/8 and have a 3/3 minion on the board is insane. I used to think that our healing wasn't quite adequate but the heal bots if not very flavorful at least do a great job for that. It is so much easier to stabilize now with these beauties.
And Fordring. I can't say enough about this card. He is truly epic. We have so many other good cards as well that it is easier to bate out silences, sheeps, and hexes so that we can get full value out of him. I am starting to also like Fordragon for this reason.
Ok, I renounce my words in my earlier post that I had figured it out. I dropped from legend 232 to the lowest rank there is at this moment. When compared to warrior or warlock you are really handicapped.
-No tempo.
-No card draw/cycle cards except lay on hands. But it often sits dead in your hand, unless you topdeck it. It's not like that priest can draw 10 more cards/game, shieldblock, acyolyte combo's which work so much better for other classes.
-No direct removal (I know equality concecrate can work wonders at sometimes, but more times than not it is not that effective and those cards sit dead in your hand.)
-No burst, quartermaster combo is not really that great as opponents anticpiate it or save boardclear.
-Healing is kind of meah... and all too expensive. Class creatures card are bad as well. Shielded minibot is nice, but no game-changer. Tirion always get stolen silenced or killend and Harrisoned. Every class has at least one creature that is really, really amazing that it is autoincluded in every deck. Animal Companion + Highmane, SI;7, Dark cultist, keeper + Ancient of Lore etc. In my paladin deck only 10-12 are class specific, the rest are neutrals. There must be a reason for that.
I am not worlds greatest player, but after having been stuck at rank 5 for two weeks and then going to legend with hunter in one weekend it does say something about the class. In the current meta with Warrior/Handlock/Implosion zoo/mech mage and hunter, Paladin is ust not good enough. That probably also explains why all streamers who are trying to climb ranks are playing handlock or warrior. Zetalot probably the exception, so gratz to him for doing so well with priest.
This exactly.
It would be nice to get some kind of removal other than the same old two spell combo. Even a charge spell or charge minion would be fantastic. Just a little solid burst would work wonders. A mounted knight with charge would be fantastic! Druids get Force of Nature and they are a hybrid class.
I know we get Avenging Wrath but that is usually so spread out. And like you said the quartermaster muster is okay but usually you have to wait until turn eight to get the best value because most of the time no one is going to let you have any tokens in play. And then they of course sit there until your next turn.
The Aldor Peacekeeper is pretty good and the Shielded Mini Bot is a great 2 drop. But the class just seems kind of meh compared to the others.
I play Pally. Fordring is so much fun. The class has always been my favorite especially since my WOW days. But it could use something.
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Thanks Grumhul! Thats a good idea. I have one. I will try to find a way to fit him in.
Back on the control Paladin topic.
I just hit rank 16. I know it isn't that low but I just started the season. I am using a control Paladin deck.
The one thing that has always frustrated me with Pally is the slow setup and lack of burst. I was looking at windfury and charge minions for burst. But everything sat on the board for to long or didn't seem worth the cost to setup.
I now feel like I have solved this problem. The answer for me is the Ravenholdt Assassin. The Assassin has 7 damage and five health along with hiding. The only thing that can really hurt this guy is a massive area of effect spell or brawl. Another card that seems to go unused is Blessed Champion. With these beautiful cards I hit a druid in the face a few games ago for 28 damage. After a few other matches I decided to only run one Blessed Champion. Facing to many aggro and rush decks and needed some more early protection. However I have to say it is a fantastic finisher.
So I don't feel control is dead. I would love to get some other options for removal and card draw. Yet we have a lot of powerful cards. Being able to turn a giant from an 8/8 to a 1/8 and have a 3/3 minion on the board is insane. I used to think that our healing wasn't quite adequate but the heal bots if not very flavorful at least do a great job for that. It is so much easier to stabilize now with these beauties.
And Fordring. I can't say enough about this card. He is truly epic. We have so many other good cards as well that it is easier to bate out silences, sheeps, and hexes so that we can get full value out of him. I am starting to also like Fordragon for this reason.
This exactly.
It would be nice to get some kind of removal other than the same old two spell combo. Even a charge spell or charge minion would be fantastic. Just a little solid burst would work wonders. A mounted knight with charge would be fantastic! Druids get Force of Nature and they are a hybrid class.
I know we get Avenging Wrath but that is usually so spread out. And like you said the quartermaster muster is okay but usually you have to wait until turn eight to get the best value because most of the time no one is going to let you have any tokens in play. And then they of course sit there until your next turn.
The Aldor Peacekeeper is pretty good and the Shielded Mini Bot is a great 2 drop. But the class just seems kind of meh compared to the others.
I play Pally. Fordring is so much fun. The class has always been my favorite especially since my WOW days. But it could use something.