This comment sums up all of my frustration with this game!
The thing is, the majority of people who play card games don’t care much about the deck-building aspect. They usually think “deck building” just means including high win-rate cards in the deck. That’s why I don’t blame the developers—they’re simply giving people what they want.
I know it sounds silly to say, but I hate how Reno decks have no synergy. If I’m watching a streamer on Twitch who starts playing one, I just leave the stream. I want to watch an actual deck, not just a bunch of high win-rate cards (legendaries).
It’s funny because when people read my comments, they assume I’m a player who wants fast games, even though I love slow decks. But I like slow, synergistic decks that try to kill the opponent. For example, Cubelock was a slow/control deck, but it had tons of synergy and aimed to kill the opponent—not just survive indefinitely until it drew the one or two cards that win the game. Even its hero card, Gul’dan, was a central piece of the deck, unlike other hero cards.
In my opinion, the best-designed highlander card is “Krul the Unshackled” because you need to build your deck around it. You have to sacrifice many slots in your deck for demons and ways to draw them. The reason why Reno decks in the Wild format nowadays play tons of disruption/tech cards and other weird, greedy stuff is that they only care about 3 or 4 cards (like Raza, Uther the Ebon Blade, Aviana, etc.), and the rest of the deck is just survivability, disruptions, and so on.
For example, if you want to build Libram Paladin in Wild, it’s hard to include a lot of disruption or odd tech/greed cards because there just aren’t enough slots. That’s why Reno decks are the best option in Wild if you want to play slow decks—you only need to focus on 3 or 4 key cards, while the rest can be dedicated to survivability, disruption, ramp, and so on.
"complicated effects" "synergies you can build your deck around"
What are you talking about, man?
What’s complicated about Zilliax? What synergies do Titans or Marin the Manager need? The reason Titans are in almost every deck is because they’re so broken, even without requiring any synergy.
As someone who enjoys the deck-building aspect of card games, I hate the mindset of, "Oh, I’m building a deck, so let’s start by adding these overpowered cards that have zero synergy with my deck but can still win games on their own."
"It sounds like you don’t like big, expensive legendaries that come down late."
Actually, I LOVE those cards, but I prefer the ones with deep synergy in my decks—the ones you build a deck around. By the way, I rarely play aggro or combo decks unless it’s something unique that I came up with. I knew people would assume that I want fast games when reading my comment.
You Hearthstone players are so weird. Your definition of a "fun card" seems to be an "extremely overpowered card that wins the game."
What exactly is "fun" about Zilliax? lol
I’m sure you also love the Titans (like Yogg) and other crazy cards because they’re "fun," even though they’re actually super boring—they’re just so overpowered that they end up in almost every deck.
There are plenty of cards out there that are cool, creative, and actually fun, but Hearthstone players call them "boring and uninteresting."
It’s funny that the devs know cards like Yogg and Marin the Manager aren’t great for the game—that they even nerfed them before the new expansion so people could enjoy the new cards (like building Starships).
Obviously, you think those two cards are "fun and cool." lol
The thing is, the majority of people who play card games don’t care much about the deck-building aspect. They usually think “deck building” just means including high win-rate cards in the deck. That’s why I don’t blame the developers—they’re simply giving people what they want.
I know it sounds silly to say, but I hate how Reno decks have no synergy. If I’m watching a streamer on Twitch who starts playing one, I just leave the stream. I want to watch an actual deck, not just a bunch of high win-rate cards (legendaries).
It’s funny because when people read my comments, they assume I’m a player who wants fast games, even though I love slow decks. But I like slow, synergistic decks that try to kill the opponent. For example, Cubelock was a slow/control deck, but it had tons of synergy and aimed to kill the opponent—not just survive indefinitely until it drew the one or two cards that win the game. Even its hero card, Gul’dan, was a central piece of the deck, unlike other hero cards.
In my opinion, the best-designed highlander card is “Krul the Unshackled” because you need to build your deck around it. You have to sacrifice many slots in your deck for demons and ways to draw them. The reason why Reno decks in the Wild format nowadays play tons of disruption/tech cards and other weird, greedy stuff is that they only care about 3 or 4 cards (like Raza, Uther the Ebon Blade, Aviana, etc.), and the rest of the deck is just survivability, disruptions, and so on.
For example, if you want to build Libram Paladin in Wild, it’s hard to include a lot of disruption or odd tech/greed cards because there just aren’t enough slots. That’s why Reno decks are the best option in Wild if you want to play slow decks—you only need to focus on 3 or 4 key cards, while the rest can be dedicated to survivability, disruption, ramp, and so on.
"complicated effects" "synergies you can build your deck around"
What are you talking about, man?
What’s complicated about Zilliax? What synergies do Titans or Marin the Manager need? The reason Titans are in almost every deck is because they’re so broken, even without requiring any synergy.
As someone who enjoys the deck-building aspect of card games, I hate the mindset of, "Oh, I’m building a deck, so let’s start by adding these overpowered cards that have zero synergy with my deck but can still win games on their own."
"It sounds like you don’t like big, expensive legendaries that come down late."
Actually, I LOVE those cards, but I prefer the ones with deep synergy in my decks—the ones you build a deck around. By the way, I rarely play aggro or combo decks unless it’s something unique that I came up with. I knew people would assume that I want fast games when reading my comment.
You Hearthstone players are so weird. Your definition of a "fun card" seems to be an "extremely overpowered card that wins the game."
What exactly is "fun" about Zilliax? lol
I’m sure you also love the Titans (like Yogg) and other crazy cards because they’re "fun," even though they’re actually super boring—they’re just so overpowered that they end up in almost every deck.
There are plenty of cards out there that are cool, creative, and actually fun, but Hearthstone players call them "boring and uninteresting."
It’s funny that the devs know cards like Yogg and Marin the Manager aren’t great for the game—that they even nerfed them before the new expansion so people could enjoy the new cards (like building Starships).
Obviously, you think those two cards are "fun and cool." lol
And Why do people want to use it (or any other card with a high play rate)? because it's a "fun" card?
I'm impartial in this discussion, by the way. I am just asking you.