"complicated effects" "synergies you can build your deck around"
What are you talking about, man?
What’s complicated about Zilliax? What synergies do Titans or Marin the Manager need? The reason Titans are in almost every deck is because they’re so broken, even without requiring any synergy.
As someone who enjoys the deck-building aspect of card games, I hate the mindset of, "Oh, I’m building a deck, so let’s start by adding these overpowered cards that have zero synergy with my deck but can still win games on their own."
"It sounds like you don’t like big, expensive legendaries that come down late."
Actually, I LOVE those cards, but I prefer the ones with deep synergy in my decks—the ones you build a deck around. By the way, I rarely play aggro or combo decks unless it’s something unique that I came up with. I knew people would assume that I want fast games when reading my comment.
This comment sums up all of my frustration with this game! THANK YOU! SOMEONE WHO GETS IT! I hate titans, colossals, Marin, new yogg, reno, and hero cards. The fun part of HS and other card games is deck-building and deck variety (which isn't usually a thing..) 'Soloes the game with no synergy' cards are objectively bad for the game. I don't want to build the same generic control/reno deck that you face every other game. I've tried it before. Current reno warrior mirrors are one of the worst experiences ive had in HS in 10 years. They take 20-30 mins and each card plays itself and theres 20 mana swings every turn and nothing you do matters because at the end of the day, the match is decided by which player drew their omega super busted legendary card first or who got better random spells/cards from yogg or Marin.
I would be very happy if instead of powerful 'no synergy required' cards, they just come out with a new tribe every set. Generalist high individual cards make deck-building not fun. One of the reasons why I HATE reno with a passion
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This comment sums up all of my frustration with this game! THANK YOU! SOMEONE WHO GETS IT! I hate titans, colossals, Marin, new yogg, reno, and hero cards. The fun part of HS and other card games is deck-building and deck variety (which isn't usually a thing..) 'Soloes the game with no synergy' cards are objectively bad for the game. I don't want to build the same generic control/reno deck that you face every other game. I've tried it before. Current reno warrior mirrors are one of the worst experiences ive had in HS in 10 years. They take 20-30 mins and each card plays itself and theres 20 mana swings every turn and nothing you do matters because at the end of the day, the match is decided by which player drew their omega super busted legendary card first or who got better random spells/cards from yogg or Marin.
I would be very happy if instead of powerful 'no synergy required' cards, they just come out with a new tribe every set. Generalist high individual cards make deck-building not fun. One of the reasons why I HATE reno with a passion