When playing a Reno deck in Wild I try to create a specific combo and the rest is dedicated to value and board clears, disruption. So it is as you say. It just gives you an extra edge. I want to play big hunter but there is a lot of aggro, so what do I do? Just make it reno, so I can heal to full without relying only on hollow hound, have zeph to clear the board, etc. That is actually one of my favorite decks and the only disruption it has is Mukla.
My Shudderwock decks always have a specific combo in mind, and lots of other wincons. If I am against OTK druid, I'm only interested in drawing Loatheb, Okani, Macaw and Neophyte. Because you HAVE to, if you want to win a game against such decks. Against aggro, you try to look for devolve, devolving missiles, schooling or zeph. Against combo decks you look for mutanus or dirty rat, boompistol bully. You have to. In all other cases, I try to actually go for the combo: Board full of Moarg Forgefiends, OTK the opponent with Azerite Snake, steal minions with Griftah, give them windfury and go face. Going an all out deck is vulnerable if it's goofy, but going reno is when you get to actually play it.
As a Reno enjoyer, I don't quite get the issue with overall good neutral legendaries. Literally the only neutral legendary that seemed to be completely busted in any deck was Denathrius, since it was literally a 0 effort OTK, you play it, your opponent dies immediately. You would only really have troubles with Astalor against highly synergized decks like Anub'Rekhan Druid (thank God that's gone), Reno priest with Voidtouched Attendant or a Shudderwock deck(which is based, unbiased btw). In all other decks, it was a very big pressure of never having an empty board otherwise you get rekt.
Having to face the same cards in multiple archetypes is fine I think, you expect it, you can play around it. I actually think highly synergized decks (in Wild) infuriate me way more. You see a Priest and they turn into Shadow mode, you know you will die turn 3 if you have bad draw. Now that is something I absolutely hate because you can do nothing about it.
Currently in the Tavern Brawl, I agree that Unkilliax is absolutely horrendously annoying. But this is what I mean, it is a very highly synergized deck to summon Unkilliax 4 times on average(not counting reborn). It's not that these other decks rely on Zilliax, they just want to topdeck it on turn 9, or when the board is full is all. It's an extra push when they get lucky. You don't think it's fun on your own end when you're at 1 hp and your enemy is out of steam but you topdeck it to survive it just barely to win the game? It sucks for the opponent but you managed to win because you had a value card like that. You rather would just lose because you hate to have general value and everyone plays it instead? That wouldn't make sense.
When playing a Reno deck in Wild I try to create a specific combo and the rest is dedicated to value and board clears, disruption. So it is as you say. It just gives you an extra edge. I want to play big hunter but there is a lot of aggro, so what do I do? Just make it reno, so I can heal to full without relying only on hollow hound, have zeph to clear the board, etc. That is actually one of my favorite decks and the only disruption it has is Mukla.
My Shudderwock decks always have a specific combo in mind, and lots of other wincons. If I am against OTK druid, I'm only interested in drawing Loatheb, Okani, Macaw and Neophyte. Because you HAVE to, if you want to win a game against such decks. Against aggro, you try to look for devolve, devolving missiles, schooling or zeph. Against combo decks you look for mutanus or dirty rat, boompistol bully. You have to. In all other cases, I try to actually go for the combo: Board full of Moarg Forgefiends, OTK the opponent with Azerite Snake, steal minions with Griftah, give them windfury and go face. Going an all out deck is vulnerable if it's goofy, but going reno is when you get to actually play it.
- Shudderstone
As a Reno enjoyer, I don't quite get the issue with overall good neutral legendaries. Literally the only neutral legendary that seemed to be completely busted in any deck was Denathrius, since it was literally a 0 effort OTK, you play it, your opponent dies immediately. You would only really have troubles with Astalor against highly synergized decks like Anub'Rekhan Druid (thank God that's gone), Reno priest with Voidtouched Attendant or a Shudderwock deck(which is based, unbiased btw). In all other decks, it was a very big pressure of never having an empty board otherwise you get rekt.
Having to face the same cards in multiple archetypes is fine I think, you expect it, you can play around it. I actually think highly synergized decks (in Wild) infuriate me way more. You see a Priest and they turn into Shadow mode, you know you will die turn 3 if you have bad draw. Now that is something I absolutely hate because you can do nothing about it.
Currently in the Tavern Brawl, I agree that Unkilliax is absolutely horrendously annoying. But this is what I mean, it is a very highly synergized deck to summon Unkilliax 4 times on average(not counting reborn). It's not that these other decks rely on Zilliax, they just want to topdeck it on turn 9, or when the board is full is all. It's an extra push when they get lucky. You don't think it's fun on your own end when you're at 1 hp and your enemy is out of steam but you topdeck it to survive it just barely to win the game? It sucks for the opponent but you managed to win because you had a value card like that. You rather would just lose because you hate to have general value and everyone plays it instead? That wouldn't make sense.
- Shudderstone