I think there should be LESS expansions, 2 in a year is enough. a miniset in between does well to give ideas and adjust decks.
So that playes can acquire cards, buy decks now and then, study the meta, as not everyoone can buy all offers, and some have limited budget.
Also LESS nerf ! they should be kept to extreme situations only and after few weeks where statistics will show abnormal usage of them.
Each class has upsetting cards for other classes, some get better new ones in expansion but is changes every expansion.
This means that after expansion - player can improve old deck in wild, enjoy twist, and have dynamic build/change his deck in standard, after learning, planning the current meta.
Always we will have the dilemma whether to use agrro fast deck of slow one, whether to build dedicated deck to our class or include counters and healing, which may turn very helpful or dead cards. But that's the fun in HS !
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I think there should be LESS expansions, 2 in a year is enough. a miniset in between does well to give ideas and adjust decks.
So that playes can acquire cards, buy decks now and then, study the meta, as not everyoone can buy all offers, and some have limited budget.
Also LESS nerf ! they should be kept to extreme situations only and after few weeks where statistics will show abnormal usage of them.
Each class has upsetting cards for other classes, some get better new ones in expansion but is changes every expansion.
This means that after expansion - player can improve old deck in wild, enjoy twist, and have dynamic build/change his deck in standard, after learning, planning the current meta.
Always we will have the dilemma whether to use agrro fast deck of slow one, whether to build dedicated deck to our class or include counters and healing, which may turn very helpful or dead cards. But that's the fun in HS !