Wild is just fun mode anyways, Thats Why devs dont balance it. Its for casuals ;)
Stated after cards were changed barely 2 weeks ago purely for Wild. Look, I get if you want to stick witch Standard and BGs, but a lot of folks play Wild 50%+ of the time. Any changes being requested from this community has zero overlap with what you apparently like, so I've never understood people making statements like this.
If you are dying to Neptulon Priest or Time Warp Mage, you'd be dead to Kingsbane Rogue, Even Shaman or Secret Mage by turns 6 or 7 anyways. You are describing a couple "Paper" decks compared to your "Rock" one.
Those same Time Warp Mages crumple to a Hunter deck (I run a Quest Hunter to Legend most months) with Flare, and targeted card draw such as Tracking to pop their secret for lethal. You also have to know to not necessarily dump minions on the board, as they require targets lot a lot of their card generators such as Ray of Frost, First Flame, etc. So you can force them to have awkward plays by keeping above the board with spells only. Same deal with Neptulon Priest, but that relies on them simply high-rolling you more-so. Basically, a deck you are losing specifically to is prey to a different deck or playstyle.
Oh yes, I have problems with Kingsbane Rogue, but i manged to win against this deck a few times. (I am playing Even Shaman)
What I really hate about Hearthstone is that rock-paper-scissors sheme. I wish the game would be more like you were able to win against every deck. It's really like flipping a coin - success depends so much on what deck your enemy is playing. But success also depends on tech cards. In high plat to legend I only meet time warp mages who are playing secrets. And I don't meet much of them, so I don't use a card too remove their secret. But without removing the secret, I am not able to score. E.T.C. Band Manager would be a possible solution ...
... It really seems like you are wanting to play a game without a meta, when this game is ALL about the meta. For instance, you are playing Even Shaman, which is VERY much a meta topping deck (so much so that it's one of the top decks that is piloted by bots and still manages to win), which has naturally generated decks that aim to prey on it. Those same decks, however, have their own weaknesses. That's just how it is, for better or for worse.
If you are dying to Neptulon Priest or Time Warp Mage, you'd be dead to Kingsbane Rogue, Even Shaman or Secret Mage by turns 6 or 7 anyways. You are describing a couple "Paper" decks compared to your "Rock" one.
Those same Time Warp Mages crumple to a Hunter deck (I run a Quest Hunter to Legend most months) with Flare, and targeted card draw such as Tracking to pop their secret for lethal. You also have to know to not necessarily dump minions on the board, as they require targets lot a lot of their card generators such as Ray of Frost, First Flame, etc. So you can force them to have awkward plays by keeping above the board with spells only. Same deal with Neptulon Priest, but that relies on them simply high-rolling you more-so. Basically, a deck you are losing specifically to is prey to a different deck or playstyle.
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Stated after cards were changed barely 2 weeks ago purely for Wild. Look, I get if you want to stick witch Standard and BGs, but a lot of folks play Wild 50%+ of the time. Any changes being requested from this community has zero overlap with what you apparently like, so I've never understood people making statements like this.
... It really seems like you are wanting to play a game without a meta, when this game is ALL about the meta. For instance, you are playing Even Shaman, which is VERY much a meta topping deck (so much so that it's one of the top decks that is piloted by bots and still manages to win), which has naturally generated decks that aim to prey on it. Those same decks, however, have their own weaknesses. That's just how it is, for better or for worse.
If you are dying to Neptulon Priest or Time Warp Mage, you'd be dead to Kingsbane Rogue, Even Shaman or Secret Mage by turns 6 or 7 anyways. You are describing a couple "Paper" decks compared to your "Rock" one.
Those same Time Warp Mages crumple to a Hunter deck (I run a Quest Hunter to Legend most months) with Flare, and targeted card draw such as Tracking to pop their secret for lethal. You also have to know to not necessarily dump minions on the board, as they require targets lot a lot of their card generators such as Ray of Frost, First Flame, etc. So you can force them to have awkward plays by keeping above the board with spells only. Same deal with Neptulon Priest, but that relies on them simply high-rolling you more-so. Basically, a deck you are losing specifically to is prey to a different deck or playstyle.