Alternatively they could print some very specific hate cards that suck in all other matchups but win the non game one like 1 mana 0/1 remove neptulon from the game (wherever it is). But that’s an unfun counter against an unfun and not that good deck. Alternatively just make the highroll one turn slower -> illuminate reduces by 2. the second one seems the better idea
And the wild card pool isn’t that big. They printed a lot of pack fillers until recently that will never break the game. wild breaks whenever they give a decent thing new mana cheat or a way to win previous counters.
and I don’t want them to nerf things all the time just because they are good or for the sake of change. I certainly don’t want them to nerf stuff like even shaman pirate rouge etc pp, they are strong, annoying - but no Auto loss. What they should nerf are a) extreme power outliers like they did with twig and b) extreme highrolls/non games (what they did sometimes) like neptulon on 3.
Your playing Wild mode dude. Its impossible to balance Wild becuz theres too many cards. Save your energy and just play standard or Arena for a more balanced game mode. Hs has 8 years of card in Wild mode. Its like being a basebasll team, and playing against every world Series winning team in the last 8 years, all at once.......its not gonna go well.
That’s just untrue because 99% of those cards are unplayable. Balancing wild is easy, just tone down turn 5/6/7 kill combos and early non game highrolls aka neptulon on 3.
the reason they don’t do it is because they want you to play standard.