I think it is helpful to setup a clear consensus of what is believed to be good and bad design for the game so i don't agree with you at all. it all fits together in a holistic manner so keeping them separate don't make sense
You don't have to agree with me. I'm just explaining to you why your thread will go nowhere productive.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Hearthstone as a game needs to grow in order to continue to make profit and for this reason it needs to print new cards, there are some issues with this when it comes to completive play, especially when it comes to some card design choices which I will attempt to clarify below, this post has the goal of setting the ground rules for a format of hearthstone which I believe will be what old school hearthstone players like myself, who is often unsatisfied with the game seek from the game. The format will consist of a selection of cards where certain card design choices will be banned while others may not even if they consist of the same keyword.
Every single one of your complaints has appeared in this and other forums multiple times over many years. Bundling together your personal list of peeves isn't helpful, and it won't really grab the attention of Blizzard. It's more productive to discuss one topic at a time ... but it still won't change anything.
Take mana cheat, for instance. Everyone knows it's a problem, and some very lengthy, very well-thought-out essays have been offered on the subject, but Team 5 keeps on designing those mana cheat cards! Why? Because Team 5 sucks at differentiating between what people like and what people play.
It works like this: They design a card with mana cheat, knowing it will be too strong. People use that card because it helps them win (despite the fact that it makes the game overall less fun). Team 5 assumes that if we are using a card a lot, we must really like that card, so they design more cards like it in the future. You can't argue with a self-fulfilling prophecy.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
To post a comment, please login or register a new account.
You don't have to agree with me. I'm just explaining to you why your thread will go nowhere productive.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Every single one of your complaints has appeared in this and other forums multiple times over many years. Bundling together your personal list of peeves isn't helpful, and it won't really grab the attention of Blizzard. It's more productive to discuss one topic at a time ... but it still won't change anything.
Take mana cheat, for instance. Everyone knows it's a problem, and some very lengthy, very well-thought-out essays have been offered on the subject, but Team 5 keeps on designing those mana cheat cards! Why? Because Team 5 sucks at differentiating between what people like and what people play.
It works like this: They design a card with mana cheat, knowing it will be too strong. People use that card because it helps them win (despite the fact that it makes the game overall less fun). Team 5 assumes that if we are using a card a lot, we must really like that card, so they design more cards like it in the future. You can't argue with a self-fulfilling prophecy.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland