I think people that say having a ban list in Wild is counter productive have never played in Wild when it was dominated by one deck to the point where you could not even play anything else. Star Aligner Druid is a great example. There was a time when Druid was so strong if you queued anything else, you lost. Is that healthy for wild?
Just a little quick background of myself before I get started.
I have been playing Hearthstone since June of 2014, right before Naxx dropped. I was a longtime World of Warcraft arena player and found my first card game in Hearthstone. One of the reasons I made the transition to Hearthstone almost exclusively was that I could play competitively by myself without having to be on other peoples schedules.
As far as achievements go, I have made it to Legend numerous times in both Standard and Wild and even taken my own created decks to Legend. I have quit here and there but always seem to find my way back to Hearthstone. My last hiatus was a year long break which led me back in November of 2022, which I hit Legend November with Secret Mage and Murloc Paladin, in December with a custom Odd Silver-hand recruit deck, and again in January with Reno Paladin and Totem Shaman.
In my three months of being back, playing the game in wild mode, this is what I have found.
1 - many classes aren't being played. 2 - if a class is being played, it usually has only one or two archetypes being utilized. 3- many cards which are extremely over-powered are pushing people to play only the decks that include them
In no way to I think the Wild Hearthstone meta is at its worst point, I also know it isn't at it's best. Here is the solution of a long time experienced player on how I would make the mode more competitive and fun.
I propose a 16 card ban list from ladder that would rotate monthly. All 11 classes would have one card that would not be able to be added to ladder decks. In addition 5 neutral cards would also be on the list. As an example.
This would be an example of a month of banned cards. I think something like this (not saying the idea is perfect) would shake up the meta and force people to play new decks. At the very least it would make the climb on ladder a lot less repetitive.
I think people that say having a ban list in Wild is counter productive have never played in Wild when it was dominated by one deck to the point where you could not even play anything else. Star Aligner Druid is a great example. There was a time when Druid was so strong if you queued anything else, you lost. Is that healthy for wild?
Maybe even 2 cards per class and 10 neutral cards
Just a little quick background of myself before I get started.
I have been playing Hearthstone since June of 2014, right before Naxx dropped. I was a longtime World of Warcraft arena player and found my first card game in Hearthstone. One of the reasons I made the transition to Hearthstone almost exclusively was that I could play competitively by myself without having to be on other peoples schedules.
As far as achievements go, I have made it to Legend numerous times in both Standard and Wild and even taken my own created decks to Legend. I have quit here and there but always seem to find my way back to Hearthstone. My last hiatus was a year long break which led me back in November of 2022, which I hit Legend November with Secret Mage and Murloc Paladin, in December with a custom Odd Silver-hand recruit deck, and again in January with Reno Paladin and Totem Shaman.
In my three months of being back, playing the game in wild mode, this is what I have found.
1 - many classes aren't being played.
2 - if a class is being played, it usually has only one or two archetypes being utilized.
3- many cards which are extremely over-powered are pushing people to play only the decks that include them
In no way to I think the Wild Hearthstone meta is at its worst point, I also know it isn't at it's best. Here is the solution of a long time experienced player on how I would make the mode more competitive and fun.
I propose a 16 card ban list from ladder that would rotate monthly. All 11 classes would have one card that would not be able to be added to ladder decks. In addition 5 neutral cards would also be on the list. As an example.
Death Knight - Blood Boil
Demon Hunter - Mana Burn
Druid - Wildheart Guff
Hunter - Defend the Dwarven District
Mage - Open the Waygate
Paladin - Divine Favor
Priest - Shadow Essence
Rogue - Prize Plunderer
Shaman - Firemancer Flurgl
Warlock - Raise Dead
Warrior - Ancharrr
Neutral
Brann Bronzebeard
Reno Jackson
Loatheb
Mecha'thun
Mutanus the Devourer
This would be an example of a month of banned cards. I think something like this (not saying the idea is perfect) would shake up the meta and force people to play new decks. At the very least it would make the climb on ladder a lot less repetitive.
What are your thoughts or ideas?