Anub arak down from +3 to +2 and down 1 tier, or up 1 tier unchanged.
No idea how to fix eternal summoner, perhaps buff the minions in other tribes like Nomi, Saurolisk, Molten rock, Mindmuck, Kaly, and a ton of other minions that are now garbage, specially when you compare them to the new dual tribe minions.
Amplified from the lack of quests, we're back again to hitting or not hitting being the biggest decider for top 4/bottom 4. Quest meta was alot more skill based IMO. Now, if you don't get the new minions you're screwed. The old ones are so much weaker.
The fact that you need a specific hero to top 2 with some tribes (Galliwyx or Millhouse for dragons and elementals) is completely stupid.
Either removes those heroes and buff the tribes accordingly, or allow all heroes to win with those tribes. Also quilboar is basicly the same, with stat gain capped from money.
Ghoul of the feast down from +3 to +2.
Anub arak down from +3 to +2 and down 1 tier, or up 1 tier unchanged.
No idea how to fix eternal summoner, perhaps buff the minions in other tribes like Nomi, Saurolisk, Molten rock, Mindmuck, Kaly, and a ton of other minions that are now garbage, specially when you compare them to the new dual tribe minions.
Amplified from the lack of quests, we're back again to hitting or not hitting being the biggest decider for top 4/bottom 4. Quest meta was alot more skill based IMO. Now, if you don't get the new minions you're screwed. The old ones are so much weaker.
The fact that you need a specific hero to top 2 with some tribes (Galliwyx or Millhouse for dragons and elementals) is completely stupid.
Either removes those heroes and buff the tribes accordingly, or allow all heroes to win with those tribes. Also quilboar is basicly the same, with stat gain capped from money.
My comments refer mostly to the wild format.