I think you're only going to see it stop being mandatory at like... 8 mana. That's how powerful I feel the effect is at just breaking control matchups. I don't feel like denathrius is the reason why you're forced to play the card, even though it's grossly overpowered and needs changing, it's that control decks have so many core cards vital to their gameplan that shuts the deck down if stolen. Any hero card, most legendaries are just backbreaking to lose.
I also find it frustrating how combo decks were always what kept control decks in check, and now control decks have so many ways to make combo decks irrelevant - more than aggro face rushing it down, even. Why aren't control decks allowed to have this weakness anymore?
I'm cool with disruption but for the love of god stop being so discard heavy about it, it's not fun or interesting to have your win conditions RNG burnt out of your hand. Cards like Mutanus the Devourer, Dirty Rat, Gnomeferatu, Unseen Saboteur the new Patchwerk and 5 mana warrior spell discarder are prime examples of "maybe I just randomly win if I play this". Theotar is the one that sits on top because his disruption is even more aggressive giving the player a choice of 3 cards so it can be targeted more. By all means print disruption cards but make those disruptors require some actual foresight and brains to play, with good examples like Loatheb, Coilfang Constrictor, Forensic Duster, Nerubian Unraveler, Nerub'ar Weblord just to give some examples.
The whole theotar situation feels like Mindrender Illucia all over again where it was changed 4 times because of how much it warped the game, blizzard are just being stubborn about it (and even noted that it might get changed further).
Patchwerk is fucking terrible. Didnt think mill rogue could get more obnoxious.
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Patchwerk is fucking terrible. Didnt think mill rogue could get more obnoxious.
Fun > Meta