they made an epic to destroy LOCATIONS and guess what...almost zero play...because NOt all classes use LOCATIONS...so that card is FILLER...its USELESS....a waste of time and space......and THERES TONS OF OTHER CARDS that do the same...they are just THERE...doing nothing.
so THEN WHY DA FK U MADE THEM IN THJ FIRST PLACE'??!?!?!!! WWWWWWWWWTFGCDGDSTSDF SDF SDF 2345BSD TR
It's part if their business model and a money and time sink for the players. Lose badly to a specific deck, craft an epic or two, or even a legendary to counter it. It's almost never correct to use tech cards, and the fewer the applications, the worse it becomes. Locations destruction will always be bad. They don't even stop the first activation, and they are a net tempo loss when if they do.
Yeah completely useless, that’s why they nerfed theotar 2 times and owl/smothering starfish and BGH once, things like ooze/rustrot viper, golakka crawler, albatross, mctech, skulking Geist, cult neophyte, dirty rat, Lotheb, and mutanus to name a few never ever seen any play. You’re right completely useless, much like this smooth brain post…
You are misrepresenting his post a bit. Theotar is not as much of a tech, as it is a staple in any deck with a game plan past turn 5.
No, wrong. You don't seem to understand what a tech card is. Theotar, no matter the playability or his play rate, is still a TECH CARD. You use theotar to tech against other people's win cons. When you add a card for the purpose of shutting down your opponents gameplay or stalling it, that's considered Tech. As well as cult neophyte. He is used as a tech against board based decks. Same with MC Tech. If this game didn't print Tech cards, it would die. Pure and simple. Tech/counter play is the one of the few things keeping this machine running.
It's unfortunate when posts or threads like this get made. Although it makes it a little easier to see who the no-skill players are, bitching about tech cards and counter play all the time. Sad.
The irony is that players who don't know what they talk about call others no-skill. Theotar is one of the win conditions of control decks, it's not tech just because it disrupts. It's as dumb as saying brawl or defile are tech cards just because they counter aggro.
Also you say cult neophyte is used against board decks??? When it affects spells. Dude are you okay?
Yeah completely useless, that’s why they nerfed theotar 2 times and owl/smothering starfish and BGH once, things like ooze/rustrot viper, golakka crawler, albatross, mctech, skulking Geist, cult neophyte, dirty rat, Lotheb, and mutanus to name a few never ever seen any play. You’re right completely useless, much like this smooth brain post…
You are misrepresenting his post a bit. Theotar is not as much of a tech, as it is a staple in any deck with a game plan past turn 5. It works against any slower deck because almost every deck relies on a power card sooner or later. It also works really well against aggro once you stabilised. Remove their board buffs, denathrius and so on. Silence is the same, it does not just target three classes, it works against almost any deck, because vanilla minions will never see play. Weapons are also available to many classes, and whenever a few problematic weapons see play it can be wise to include weapon removal, but other than that not really. Cult neophyte is not really a tech card, because it has a proactive effect of buying you one extra turn if you are the aggressor, same as Loatheb essentially. Geist is also terrible against non jade idol decks. Unless jade druid is seeing more than 30 percent play, it is a really bad inclusion.
Tech cards are not useless, they are better in tournaments for sure, but they tend to generally make your deck worse against all matchups, just to give you a chance against a specific one. If your tech card is bad in more than half of your games, you are letting the spite for one particular deck cloud your judgement.
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It's part if their business model and a money and time sink for the players. Lose badly to a specific deck, craft an epic or two, or even a legendary to counter it. It's almost never correct to use tech cards, and the fewer the applications, the worse it becomes. Locations destruction will always be bad. They don't even stop the first activation, and they are a net tempo loss when if they do.
The irony is that players who don't know what they talk about call others no-skill. Theotar is one of the win conditions of control decks, it's not tech just because it disrupts. It's as dumb as saying brawl or defile are tech cards just because they counter aggro.
Also you say cult neophyte is used against board decks??? When it affects spells. Dude are you okay?
You are misrepresenting his post a bit. Theotar is not as much of a tech, as it is a staple in any deck with a game plan past turn 5. It works against any slower deck because almost every deck relies on a power card sooner or later. It also works really well against aggro once you stabilised. Remove their board buffs, denathrius and so on. Silence is the same, it does not just target three classes, it works against almost any deck, because vanilla minions will never see play. Weapons are also available to many classes, and whenever a few problematic weapons see play it can be wise to include weapon removal, but other than that not really. Cult neophyte is not really a tech card, because it has a proactive effect of buying you one extra turn if you are the aggressor, same as Loatheb essentially. Geist is also terrible against non jade idol decks. Unless jade druid is seeing more than 30 percent play, it is a really bad inclusion.
Tech cards are not useless, they are better in tournaments for sure, but they tend to generally make your deck worse against all matchups, just to give you a chance against a specific one. If your tech card is bad in more than half of your games, you are letting the spite for one particular deck cloud your judgement.