Isn't this more of a problem with murlocs being way too polarising? Lobbies without them in just feel way better because otherwise the endgame just revolves around poison amalgams with mantids, it's the same every time. I don't really see why murlocs need poison when they have insane stat scaling on top, and leeroy was made to counter massively overstatted minions (although tarecgosa needs to go).
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Isn't this more of a problem with murlocs being way too polarising? Lobbies without them in just feel way better because otherwise the endgame just revolves around poison amalgams with mantids, it's the same every time. I don't really see why murlocs need poison when they have insane stat scaling on top, and leeroy was made to counter massively overstatted minions (although tarecgosa needs to go).