Blizzard has clearly shown they have the ability to ban certain mechanics from appearing when a particular tribe is in the game by banning the Mirror Shield quest reward when Murlocs are in the game.
Can we please do the same for George? He essentially gets mirror shield every game (but better, because he doesn't even have to get lucky to have the shield land on a murloc), so it always comes down to George either dying early, or him just eradicating the lobby.
I'm not saying Murloc George is unbeatable. Token builds or builds with refreshing divine shields can obviously do it. Problem is that a full board of divine shield poisonous murlocs just locks out any approach that focuses on stats by default. It's just inherently so unfun when you see: Oh george is in this game and he has murlocs? Guess Elementals, Quillboar and Demons are off the table, let's hope i can get a Mech build going!
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Blizzard has clearly shown they have the ability to ban certain mechanics from appearing when a particular tribe is in the game by banning the Mirror Shield quest reward when Murlocs are in the game.
Can we please do the same for George? He essentially gets mirror shield every game (but better, because he doesn't even have to get lucky to have the shield land on a murloc), so it always comes down to George either dying early, or him just eradicating the lobby.
I'm not saying Murloc George is unbeatable. Token builds or builds with refreshing divine shields can obviously do it. Problem is that a full board of divine shield poisonous murlocs just locks out any approach that focuses on stats by default. It's just inherently so unfun when you see: Oh george is in this game and he has murlocs? Guess Elementals, Quillboar and Demons are off the table, let's hope i can get a Mech build going!