Objection/life sentence are super weak compared to the other disruption tools lol.
Honestly the bigger issue is how the game mode is progressing where any control deck currently runs all disruption cards it can use, 2x rat/theotar/mutanus/specific class cards are staples at this point. These aren't like "haha I messed up your turn" cards, these are "haha I rolled the dice and just won the game by removing important cards", and it feels pretty depressing to have happen to you.
Rat and theotar specifically are really good cards no matter the matchup imo. You can label them as anti-combo cards but really they work against everything. Against aggro, rat is a 2 mana 2/6 taunt that still removes an important battlecry (such as a spirit poacher). And against aggro when you get the opening, you'll gladly take away a burn card/strong minion from the opponent and give them something useless for their own gameplan like a board clear. The disruption cards are also the best cards in control vs. control, which right now comes down to who can remove as many important cards from their opponent's hand without them actually playing them.
I do feel we're at a point where any more powerful disruption cards are printed, this is the future of control decks at this point, and it's frustrating. Equally as dangerous is the fact that the existence of so many of these cards allows them to print more "I win" cards like shudderwock, so the game just devolves into "hope to mess with your opponents I win cards". I want cards like loatheb which require planning to fuck over your opponent, not unconditionally broken disruption.
Objection/life sentence are super weak compared to the other disruption tools lol.
Honestly the bigger issue is how the game mode is progressing where any control deck currently runs all disruption cards it can use, 2x rat/theotar/mutanus/specific class cards are staples at this point. These aren't like "haha I messed up your turn" cards, these are "haha I rolled the dice and just won the game by removing important cards", and it feels pretty depressing to have happen to you.
Rat and theotar specifically are really good cards no matter the matchup imo. You can label them as anti-combo cards but really they work against everything. Against aggro, rat is a 2 mana 2/6 taunt that still removes an important battlecry (such as a spirit poacher). And against aggro when you get the opening, you'll gladly take away a burn card/strong minion from the opponent and give them something useless for their own gameplan like a board clear. The disruption cards are also the best cards in control vs. control, which right now comes down to who can remove as many important cards from their opponent's hand without them actually playing them.
I do feel we're at a point where any more powerful disruption cards are printed, this is the future of control decks at this point, and it's frustrating. Equally as dangerous is the fact that the existence of so many of these cards allows them to print more "I win" cards like shudderwock, so the game just devolves into "hope to mess with your opponents I win cards". I want cards like loatheb which require planning to fuck over your opponent, not unconditionally broken disruption.