you use backlash to smack the mobs after niauzo taunts and baine heals. I did this in 8 turns with a portal . seriously this is a joke if you have the right maxed mercs. Read the text and think. This is third grade math.
Do you need help let me know.
Doesn't seem to work for me without abandoning quests and hoping for RNG luck on getting strangers for Baine's quests for the totem, which I stated I didn't have. After a couple of turns you end up with backlash being slower than the AI's attacks, at which point... it does no damage. Maybe I was getting unlucky on toxins and amounts of fans both times I tried that strategy?
Eventually managed it with a run where Yu'lon didn't get massacred within three or four turns and a nature team, but felt like a massive hunk of RNG and just.. sheer annoyance.
Honestly, baine's totem is kind of necessary for this team, because without it, baine and trigore are way too vulnerable.
Getting strangers is easy though, though a little annoying. Get yourself a team that's good at brainless farming (best imo is yulon/geddon/ragnaros, rag being kinda not critical for this - he's just good at cleaning up whatever didn't die from geddon), add the merc(s) you want the task for on the bench, and farm the banehollow bounty in felwood in normal mode. It's guaranteed to have a mystery node, and most of the time you can get to it in 2 fights, sometimes only 1, thanks to all the other boon nodes. Just start it, see if it takes 2 or less fights to reach it, and if not, immediately retire the run and try again. Then of course just retire whenever you reach the mystery node and try again, if it's not a stranger.
Doing this is the best way of getting tasks for the mercs you want to work on, and if you're lucky you can get the stranger within 3 attempts or so. Sometimes it might take up to like 6 or 7, but usually it takes less.
Same as above, succeeded first try with baine/trigore/niuzao despite pretty bad treasures (the only useful one was "your characters take 3 less damage" on niuzao), and i had mr smite (good synergy with trigore) and y'shaarj and cariel for their taunts, as backups.
I recommend using cariel or y'shaarj on hard climb fights full of blue murlocs for example, to keep trigore safe with turn 1 taunts. They'll most likely die, but the point is to keep the main trio alive for the boss.
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Honestly, baine's totem is kind of necessary for this team, because without it, baine and trigore are way too vulnerable.
Getting strangers is easy though, though a little annoying. Get yourself a team that's good at brainless farming (best imo is yulon/geddon/ragnaros, rag being kinda not critical for this - he's just good at cleaning up whatever didn't die from geddon), add the merc(s) you want the task for on the bench, and farm the banehollow bounty in felwood in normal mode. It's guaranteed to have a mystery node, and most of the time you can get to it in 2 fights, sometimes only 1, thanks to all the other boon nodes. Just start it, see if it takes 2 or less fights to reach it, and if not, immediately retire the run and try again. Then of course just retire whenever you reach the mystery node and try again, if it's not a stranger.
Doing this is the best way of getting tasks for the mercs you want to work on, and if you're lucky you can get the stranger within 3 attempts or so. Sometimes it might take up to like 6 or 7, but usually it takes less.
Same as above, succeeded first try with baine/trigore/niuzao despite pretty bad treasures (the only useful one was "your characters take 3 less damage" on niuzao), and i had mr smite (good synergy with trigore) and y'shaarj and cariel for their taunts, as backups.
I recommend using cariel or y'shaarj on hard climb fights full of blue murlocs for example, to keep trigore safe with turn 1 taunts. They'll most likely die, but the point is to keep the main trio alive for the boss.