A few new cards seem over tuned and a few entire archetypes seem to be majorly lacking in tempo, draw, value or whatever the game plan would be (Dh relics, Warrior Enrage, etc.) Hopefully some minor balance changes and the mini set to come balance Standard out a bit more than it currently is
I think if enrage/buff warrior becomes meta it will be just as anoying as all the other OTK decks. Uninteractive drivel...
I've been playing a bit longer and I have to say I hate the direction the game has gone with this expac. The games are over so damn fast - huge boards on turn 3/4. If the games last a bit longer then it's OTK's galore.
I just played a hunter who played Turn 2: Spirit Poacher (gave him 5/4 stag) Turn 3 Wild Spirits (another stag and the 2/5) into Turn 4 Wild Spirits (gave him a 2/5 and a 3/1) and Vicious Slitherspear. It's a stupid amount of stats on the board by turn 4 (5/4, 2/5, 1/3, 3/1 and a 4/2 weapon and a dormant 2/5). In response I was able to muster a Sleetbreaker (traded to the original 2/2) and coined Wildpaw Cavern - wolf died to weapon. Game was done after that. I don't even think hunter is the most oppressive high-roll deck out there either.
You might say - well he drew the nutz - shit happens. But it shouldn't be possible for the mana cost - the power levels are absurdly high.
I think it's a stupid design philosophy which makes games more about who got the better starting hand. By turn 4 you've barely drawn any of your deck, so the odds are you won't have the cards you need (if they even exist - no 4 mana card could have cleared that board). There is virtually no possibility of comeback if the opponent has a better start.
You know what I fuckin love about Castle Nathria. Not being able to attack with minions turn after turn after turn. It's fucking amazing...
you get a freeze - you get a freeze. Everyone gets a freeze!
/s
I think if enrage/buff warrior becomes meta it will be just as anoying as all the other OTK decks. Uninteractive drivel...
I've been playing a bit longer and I have to say I hate the direction the game has gone with this expac. The games are over so damn fast - huge boards on turn 3/4. If the games last a bit longer then it's OTK's galore.
I just played a hunter who played Turn 2: Spirit Poacher (gave him 5/4 stag) Turn 3 Wild Spirits (another stag and the 2/5) into Turn 4 Wild Spirits (gave him a 2/5 and a 3/1) and Vicious Slitherspear. It's a stupid amount of stats on the board by turn 4 (5/4, 2/5, 1/3, 3/1 and a 4/2 weapon and a dormant 2/5). In response I was able to muster a Sleetbreaker (traded to the original 2/2) and coined Wildpaw Cavern - wolf died to weapon. Game was done after that. I don't even think hunter is the most oppressive high-roll deck out there either.
You might say - well he drew the nutz - shit happens. But it shouldn't be possible for the mana cost - the power levels are absurdly high.
I think it's a stupid design philosophy which makes games more about who got the better starting hand. By turn 4 you've barely drawn any of your deck, so the odds are you won't have the cards you need (if they even exist - no 4 mana card could have cleared that board). There is virtually no possibility of comeback if the opponent has a better start.
So - I've played for a bit more. I really hate the new "OK im dead I suppose" meta. OTK's out of nowhere.
Whats the point?