So, regarding also the Team 5's work. The conclusion based on the charts above for me is obvious. People are interested overall in card games, therefore there is demand. HS is the only card game that is going with this terrible trend. So, Team 5 's work is terrible. They are not able to meet people's expectations and what they want.
They started with an amazing idea (which initially broke the market) and they seem not able to keep it alive with good standards.
Hearthstone is still the top on your charts for a digital only card game. How many searches for MTG or Yu Gi Oh are for prerelease locations, card values, draft guides, pack contents, fnm locations or rewards…. Of course the searches are biased toward physical games. Your argument for no new ideas is the same one MTG has had for years, everything is kicker… or horsemanship. Sure there has been quite a bit of pack filler and duds but it’s not nearly as bad as you make it out. I think they need to learn from their design mistakes and settle the rift between design and marketing, but HS has a decent community and has been doing pretty good. I agree with you 100% on mercenaries though, that traded good will and player interest for money.
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Hearthstone is still the top on your charts for a digital only card game. How many searches for MTG or Yu Gi Oh are for prerelease locations, card values, draft guides, pack contents, fnm locations or rewards…. Of course the searches are biased toward physical games. Your argument for no new ideas is the same one MTG has had for years, everything is kicker… or horsemanship. Sure there has been quite a bit of pack filler and duds but it’s not nearly as bad as you make it out. I think they need to learn from their design mistakes and settle the rift between design and marketing, but HS has a decent community and has been doing pretty good. I agree with you 100% on mercenaries though, that traded good will and player interest for money.