They're a bit crazy but I really think it's just one card causing all the problems, Stormscale Siren. It's a tier 3 charlga on steroids. Without the siren nagas are imo on a level playing ground with other tribes. Tidemistress is really strong, but it's a tier 6 minion and it kinda needs to be since nagas have no permanent stat scaling outside of the 4 drop (I forget the name) and the 2 drop lava lurker.. but when the effect triggers from stormscale siren things just go batshit out of control. In games where I've had a tidemistress but somehow failed to find a siren (usually everyone else going naga..) nothing really gets going and my boards are pretty tame. This one card just scales things way too fast:
Siren + the eyeball 6 drop that discovers a naga = every turn I just gets tons of different nagas in hand, bonus spells for tidemistress and things start tripling faster than brann+primalfin.
Siren + glowscale = automatic divine shield taunt minion which also lets you divine shield something else.
Siren + tidemistress = the biggest problem, out-scales everything else in game, makes minions like charlga, flat-tusk and lightfang look like an absolute joke.
I would also add that lava lurker needs to be pushed up to tier 3, the card is just too strong in the early states of the game and provides a build around from tier 2, sticking until your endgame board because of permanent divine shield. Its stats scale so well if you get a shoal commander on 3 and lets you push to 6 pretty easily with a giant, self-buffing stat stick.
Overall if siren didn't exist nagas would be fine, still way better than quilboar (naga basically feels like every minion is a gemsplitter), but you know, quilboars are just ass anyway.
They're a bit crazy but I really think it's just one card causing all the problems, Stormscale Siren. It's a tier 3 charlga on steroids. Without the siren nagas are imo on a level playing ground with other tribes. Tidemistress is really strong, but it's a tier 6 minion and it kinda needs to be since nagas have no permanent stat scaling outside of the 4 drop (I forget the name) and the 2 drop lava lurker.. but when the effect triggers from stormscale siren things just go batshit out of control. In games where I've had a tidemistress but somehow failed to find a siren (usually everyone else going naga..) nothing really gets going and my boards are pretty tame. This one card just scales things way too fast:
Siren + the eyeball 6 drop that discovers a naga = every turn I just gets tons of different nagas in hand, bonus spells for tidemistress and things start tripling faster than brann+primalfin.
Siren + glowscale = automatic divine shield taunt minion which also lets you divine shield something else.
Siren + tidemistress = the biggest problem, out-scales everything else in game, makes minions like charlga, flat-tusk and lightfang look like an absolute joke.
I would also add that lava lurker needs to be pushed up to tier 3, the card is just too strong in the early states of the game and provides a build around from tier 2, sticking until your endgame board because of permanent divine shield. Its stats scale so well if you get a shoal commander on 3 and lets you push to 6 pretty easily with a giant, self-buffing stat stick.
Overall if siren didn't exist nagas would be fine, still way better than quilboar (naga basically feels like every minion is a gemsplitter), but you know, quilboars are just ass anyway.
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They're a bit crazy but I really think it's just one card causing all the problems, Stormscale Siren. It's a tier 3 charlga on steroids. Without the siren nagas are imo on a level playing ground with other tribes. Tidemistress is really strong, but it's a tier 6 minion and it kinda needs to be since nagas have no permanent stat scaling outside of the 4 drop (I forget the name) and the 2 drop lava lurker.. but when the effect triggers from stormscale siren things just go batshit out of control. In games where I've had a tidemistress but somehow failed to find a siren (usually everyone else going naga..) nothing really gets going and my boards are pretty tame. This one card just scales things way too fast:
I would also add that lava lurker needs to be pushed up to tier 3, the card is just too strong in the early states of the game and provides a build around from tier 2, sticking until your endgame board because of permanent divine shield. Its stats scale so well if you get a shoal commander on 3 and lets you push to 6 pretty easily with a giant, self-buffing stat stick.
Overall if siren didn't exist nagas would be fine, still way better than quilboar (naga basically feels like every minion is a gemsplitter), but you know, quilboars are just ass anyway.
They're a bit crazy but I really think it's just one card causing all the problems, Stormscale Siren. It's a tier 3 charlga on steroids. Without the siren nagas are imo on a level playing ground with other tribes. Tidemistress is really strong, but it's a tier 6 minion and it kinda needs to be since nagas have no permanent stat scaling outside of the 4 drop (I forget the name) and the 2 drop lava lurker.. but when the effect triggers from stormscale siren things just go batshit out of control. In games where I've had a tidemistress but somehow failed to find a siren (usually everyone else going naga..) nothing really gets going and my boards are pretty tame. This one card just scales things way too fast:
I would also add that lava lurker needs to be pushed up to tier 3, the card is just too strong in the early states of the game and provides a build around from tier 2, sticking until your endgame board because of permanent divine shield. Its stats scale so well if you get a shoal commander on 3 and lets you push to 6 pretty easily with a giant, self-buffing stat stick.
Overall if siren didn't exist nagas would be fine, still way better than quilboar (naga basically feels like every minion is a gemsplitter), but you know, quilboars are just ass anyway.