I actually think there are multiple issues right now and I honestly sort of feel the keyword charge is not the main issue (although I would concede that it has and will always cause problems in a game where you cant really interact on your opponents turn.
The problem (as I see it) is that the Mr Smite gives charge to himself (and all other pirates), is very easy to discover due to limited discover pools (i.e. you face multiple Mr Smites) and enables burst damage from hand for little set up. Combine that with the random nature of the weapon/pirate from the Juggernaut and it all ends up feeling a bit unfair.
Right now the simple solution would be to remove Mr Smites pirate tag (not very thematically correct though). It would basically make him useless outside pirate decks though...
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I actually think there are multiple issues right now and I honestly sort of feel the keyword charge is not the main issue (although I would concede that it has and will always cause problems in a game where you cant really interact on your opponents turn.
The problem (as I see it) is that the Mr Smite gives charge to himself (and all other pirates), is very easy to discover due to limited discover pools (i.e. you face multiple Mr Smites) and enables burst damage from hand for little set up. Combine that with the random nature of the weapon/pirate from the Juggernaut and it all ends up feeling a bit unfair.
Right now the simple solution would be to remove Mr Smites pirate tag (not very thematically correct though). It would basically make him useless outside pirate decks though...