yea sure play two useless amalgams that discover nothing which cant trade into mechs and pirates, or 9/9 plant tokens and 8/8 nagas turn 2-3-4. Good luck with that silver gameplay.
Theres more here then "if its just anti fatigue". I never said that was it's purpose. It's purpose isn't why the card is nerfed. It's nerfed because BLUE TEXT said Druid was broken, therefore Kazakusan needs to change. You avoid that point
One CAN NOT play 4 dragons and be competitive against Demon Hunter Nagas, Ramp druids, Quest Pirates, Mech Mages and Paladins. You play an Amalgam turn 2-4 you're losing a turn and playing an uphill battle from there on.
The only obnoxious thing is people posting in ignorance, and selectively blabbling about shit that does not explain Kazakusan's nerf and it's reasoning behind destroying the card competitively.
They blamed DRUID for Kazakusan in their own words. Talk about that.
In it's current state there is nothing broken or meta altering about Kazakusan. One has to build their minion composition according to the cards text to even play it, other than playing it as the last couple cards in your deck.
Let's look at the obliteration of this card thanks to our friends who control our HS lives..from the blue text:
"Kazakusan’s activation requirement is getting changed. He’ll now read “Battlecry: If you’ve played 4 other Dragons this game, craft a custom deck of Treasures.” Kazakusan has been playing a critical role in Druid for the past couple months, fulfilling a similar role to Deathstalker Rexxar as an entire win condition in one card. Going into our balance meetings, we knew we wanted to soften Druid across all ranks, and there were multiple angles that could accomplish that.
While we could have nerfed their survivability, we worry that will lead to a more polarized metagame overall. We landed on a Kazakusan effect change as it should lead to healthier play patterns both playing as and against Druid.
We also wanted to make sure that Dragon-focused decks could still tap into Kazakusan as a powerful top end piece. Playing 4 Dragons is a fairly hefty requirement but should be achievable in most Dragon strategies."
So many points to hit but we can't go over it all. In this thread I will only refer to Kazakusan in standard setting.
To the last point in the Blue Text; "Playing 4 Dragons is a fairly hefty requirement but should be achievable in most dragon stategies". - Playing 4 dragons in any meta and then waiting to get Kazakusan in hand and played is not viable in any competitive setting - Kazakusan was played as an anti fatigue card; when the user top decks their last card, Kazakusan to the rescue, now there is no such play
They are reasoning their nerf on Kazakusan based off of Druid decks. Kazakusan did not break Druid. 20 Mana Crystals, drawing your deck, playing huge plant token + 2-4x Naga Giant on the same play, Is why Ramp Druid is busted.
Kazakusan doesn't draw, doesn't give mana crystals, doesn't break anything. It just gives you new cards. Only one class can play multiple Kazakusan spells or minions the same or following turn of playing Kazakusan, Druid.
Hurt some competitive decks that rely on Kazakusan for survival like Control Warrior for instance. Who has to endure the onslaught of near-infinite mechs, pirates and a barrage of Demon Hunters and Ramp Druids.... some how play 4 dragons in that process, THEN play Kazakusan?
Now 1 or 2 of your decklisted Dragons are the bottom few cards in your deck and you have Kazakusan dead in hand for 5+ turns. The user really wishes they could get that Kazakusan spells and minions to make a comeback and possibly win the game. NOPE. Your Dragon must be dredged and it might not even be bottom 3, could be 4th or 5th so From the Depths is gambling on a dragon that you shouldn't need, but you do to play Kazakusan.
To save sanity I won't go over every example of deck that is now butchered because of this overkill to Kazakusan. Blaming Druid, yet avoiding completely the problem of Ramp Druid; 20 mana crystals and drawing through deck quickly. Then chaining free Ivus, the Forest Lord, Naga Giant copies.
The death of Kazakusan for some decks is a sad day. I just came back to Hearthstone after giving up from previous failures, started to Love this card and now I'll never play it again because Ramp Druid has broken traditional play once again, and they blame something random like Kazakusan for it.
The Blue Text literally blames Druid first thing in their reasoning for nerfing Kazakusan.