Kazakusan is a fair card in a world where everyone has 10 mana. Take Embers of Ragnaros for example. For most classes playing this card is your full turn. If there are a couple of minions on the board its impact is not even that insane. But give it to a class that can go to 20 mana and they can easily spend some mana to clear the board first, then make sure all 24 damage goes face. Or play 2 of them on the same turn. It's the 20 mana that makes Kazakusan feel unfair, but this is not Kazakusan's fault. If you have a hand and deck full of high-mana high impact stuff and 20 mana, anything you do will feel unfair to the opponent.
However as they cannot take back from Druid the ability to get to 20 mana (they can theoretically but that would imply deleting Guff), hitting Kazakusan and making him no longer be an Elysiana on steroids was the only way to nerf Druid's late game inevitability and make matchups versus control decks (that might have the ability to answer all the 0-mana 8/8s and their extra copies...) not feel so extremely polarizing.
On paper I like the Kazakusan re-design, however in practice it is a short-term nerf to all Dragon-based Kazakusan decks for the simple reason that right now out of the 4 expansions + core set available in standard there are simply not enough good dragons for any Kazakusan deck to run in order to make sure his conditions is comfortably active. But perhaps with more dragons coming in the mini-set or next expansion, this will no longer be an issue in the future
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Kazakusan is a fair card in a world where everyone has 10 mana. Take Embers of Ragnaros for example. For most classes playing this card is your full turn. If there are a couple of minions on the board its impact is not even that insane. But give it to a class that can go to 20 mana and they can easily spend some mana to clear the board first, then make sure all 24 damage goes face. Or play 2 of them on the same turn. It's the 20 mana that makes Kazakusan feel unfair, but this is not Kazakusan's fault. If you have a hand and deck full of high-mana high impact stuff and 20 mana, anything you do will feel unfair to the opponent.
However as they cannot take back from Druid the ability to get to 20 mana (they can theoretically but that would imply deleting Guff), hitting Kazakusan and making him no longer be an Elysiana on steroids was the only way to nerf Druid's late game inevitability and make matchups versus control decks (that might have the ability to answer all the 0-mana 8/8s and their extra copies...) not feel so extremely polarizing.
On paper I like the Kazakusan re-design, however in practice it is a short-term nerf to all Dragon-based Kazakusan decks for the simple reason that right now out of the 4 expansions + core set available in standard there are simply not enough good dragons for any Kazakusan deck to run in order to make sure his conditions is comfortably active. But perhaps with more dragons coming in the mini-set or next expansion, this will no longer be an issue in the future