But a payoff card for a "start of game" card with no deckbuilding restriction is, by its very nature... well, you said it, bullshit. It's an invalid intent, regardless of whether the execution is good or not.
Why? You're just making arbitrary claims about design decisions without offering any actual reasoning, so it's hard to take you seriously.
Mana cheat has a proven track record of breaking the game because historically Team 5 has been unable to balance it well.
Start of game effects are usually fine as long as the payoff cards are balanced. This payoff card was not balanced, and the reason it was not balanced was because of mana cheat. It was able to come out way too early because the cost could be reduced too drastically from a starting point that was too low.
Double Agent, for example, is strong, but not terrible, and it cannot come out early because you cannot reduce its cost. I think it's actually a great example of the kind of payoff Maestra should have.
Are there other concerns with Maestra you're not telling us about? If not, this blanket of policy of "Maestra is bad because I say so" is just not going to cut it.
Have to say over and over again. Since the departure of Ben Brode and most of the other devs that kept the game going on, Hearthstone never was the same. It's already a dead game for a lot of months, they even made a revival of Pirate Warrior and gave power to some BS Odd Face hunter. New devs are probably bots or children, or they are just incompetent. Anyway, u're better off doing some better to ur life, this game is for ppl with life issues or children that hasn't anything to do besides go to school and live.
No one cares about Wild, and that has nothing to do with Ben Brode or anyone else who left.
Insulting the people who play the game on a fan site for people who play the game is only going to get you ignored.
I don't understand why everyone keeps calling the interaction bullshit. You may not have expected it, but that doesn't mean it's bad. It is certainly not unintended.
You are the class indicated by your portrait, period. If you didn't understand that, you do now, and you have Maestra to thank for that piece of wisdom.
The only problem with the interaction is that they underestimated how easy it would be to get the Gnoll out in the first couple of turns using things like Tradeable cards and Secret Passage. Mana cheat cards like Gnoll are ALWAYS problematic. They ALWAYS end up breaking the game, and they nearly always end up getting nerfed because Team 5 has NEVER been able to balance them well.
So yes, Gnoll is the correct nerf here, and if any mechanism involved in this debacle is a "bad idea," it's mana cheat.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
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Why? You're just making arbitrary claims about design decisions without offering any actual reasoning, so it's hard to take you seriously.
Mana cheat has a proven track record of breaking the game because historically Team 5 has been unable to balance it well.
Start of game effects are usually fine as long as the payoff cards are balanced. This payoff card was not balanced, and the reason it was not balanced was because of mana cheat. It was able to come out way too early because the cost could be reduced too drastically from a starting point that was too low.
Double Agent, for example, is strong, but not terrible, and it cannot come out early because you cannot reduce its cost. I think it's actually a great example of the kind of payoff Maestra should have.
Are there other concerns with Maestra you're not telling us about? If not, this blanket of policy of "Maestra is bad because I say so" is just not going to cut it.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
No one cares about Wild, and that has nothing to do with Ben Brode or anyone else who left.
Insulting the people who play the game on a fan site for people who play the game is only going to get you ignored.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I don't understand why everyone keeps calling the interaction bullshit. You may not have expected it, but that doesn't mean it's bad. It is certainly not unintended.
You are the class indicated by your portrait, period. If you didn't understand that, you do now, and you have Maestra to thank for that piece of wisdom.
The only problem with the interaction is that they underestimated how easy it would be to get the Gnoll out in the first couple of turns using things like Tradeable cards and Secret Passage. Mana cheat cards like Gnoll are ALWAYS problematic. They ALWAYS end up breaking the game, and they nearly always end up getting nerfed because Team 5 has NEVER been able to balance them well.
So yes, Gnoll is the correct nerf here, and if any mechanism involved in this debacle is a "bad idea," it's mana cheat.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland