OP, which BRM stuff are you having issues with? I found the bosses before Geddon to be pretty easy - Garr in particular is a cakewalk - then Geddon and Rag are requiring good treasures (particularly as hunting party has been bugged for ages) - did Rag with the OP nature's bite treasure. Of the later ones, a nature comp ploughs through all but Drakkisath and Nef. Drakkisath requires Diablo for after the boss himself dies, and Nef, whilst the easiest of the Rag/Geddon/Drak/Nef bosses, is made significantly easier with Diablo. Fire stomp is hilarious for that phase 1.
As for BRM trash, it's easier than winterspring. Malf/Guff/Bru is fine against all the BRM trash. Malf is mainly there for the OP equip that heals.
almost all of them lol :D managed to beat every single heroic except blackrock, which I dont think I beat any of them. well I didnt give them so much thought, just give them a 1 or 2 tries with Antony/Baron/Ragnaros + Vol'Jin/Seline/Tamsin and I got rekt hahah :D they seemed to not to beaten easily, so I just kinda gave up and focused on max ing all my mercs.
Thank you for your short guidence tho, I will try them.
IMO if you can handle the winterspring trash, you can handle BRM. That WS trash is overtuned. Anyway. I'd start with Emp and Garr - both bosses a nature comp can just nuke the boss and ignore the adds. Garr might have some issues if you get a nature's bite passive, though it's ridiculously powerful so you're probably fine (proccing Malf's weapon is ridiculous. On top of the damage, another passive 18HP per char per turn). Not done Garr since they added that passive.
Remember that Guff can taunt and buff self. That's sometimes crucial against the double dog trash, where Malf's healing is neutered.
Mutanus can discover a treasure that sets its health to 4, but only takes 1 dmg at a time. Then Scaly Taunt makes him also immune (+ taunt). Can be used to cheese a win vs any comp
Nah, doesn't cheese wins against some stuff - most notably anything faster than 1 speed is guaranteed loss, and anything at 1 speed is a 50/50. The hardest two PvE bosses (Rag and Geddon) both usually have a 0-speed fire stomp on turn 2.
Also against anything that doesn't attack, mutanus survives but you deal 0 dam/turn after the others die. Also an issue with this Tirion treasure - though bubble hearth is nuts level.
There's also the krush/mukla to the death+immune, which works if a) Krush survives until end of second turn, b) Mukla survives to cast the immune, and 3) there isn't too much enemy health. Doesn't work against Drakkisath after he's got some adds spawned, for example, since the attacks stop before the boss dies.
OP, which BRM stuff are you having issues with? I found the bosses before Geddon to be pretty easy - Garr in particular is a cakewalk - then Geddon and Rag are requiring good treasures (particularly as hunting party has been bugged for ages) - did Rag with the OP nature's bite treasure. Of the later ones, a nature comp ploughs through all but Drakkisath and Nef. Drakkisath requires Diablo for after the boss himself dies, and Nef, whilst the easiest of the Rag/Geddon/Drak/Nef bosses, is made significantly easier with Diablo. Fire stomp is hilarious for that phase 1.
As for BRM trash, it's easier than winterspring. Malf/Guff/Bru is fine against all the BRM trash. Malf is mainly there for the OP equip that heals.
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IMO if you can handle the winterspring trash, you can handle BRM. That WS trash is overtuned. Anyway. I'd start with Emp and Garr - both bosses a nature comp can just nuke the boss and ignore the adds. Garr might have some issues if you get a nature's bite passive, though it's ridiculously powerful so you're probably fine (proccing Malf's weapon is ridiculous. On top of the damage, another passive 18HP per char per turn). Not done Garr since they added that passive.
Remember that Guff can taunt and buff self. That's sometimes crucial against the double dog trash, where Malf's healing is neutered.
Nah, doesn't cheese wins against some stuff - most notably anything faster than 1 speed is guaranteed loss, and anything at 1 speed is a 50/50. The hardest two PvE bosses (Rag and Geddon) both usually have a 0-speed fire stomp on turn 2.
Also against anything that doesn't attack, mutanus survives but you deal 0 dam/turn after the others die. Also an issue with this Tirion treasure - though bubble hearth is nuts level.
There's also the krush/mukla to the death+immune, which works if a) Krush survives until end of second turn, b) Mukla survives to cast the immune, and 3) there isn't too much enemy health. Doesn't work against Drakkisath after he's got some adds spawned, for example, since the attacks stop before the boss dies.
OP, which BRM stuff are you having issues with? I found the bosses before Geddon to be pretty easy - Garr in particular is a cakewalk - then Geddon and Rag are requiring good treasures (particularly as hunting party has been bugged for ages) - did Rag with the OP nature's bite treasure. Of the later ones, a nature comp ploughs through all but Drakkisath and Nef. Drakkisath requires Diablo for after the boss himself dies, and Nef, whilst the easiest of the Rag/Geddon/Drak/Nef bosses, is made significantly easier with Diablo. Fire stomp is hilarious for that phase 1.
As for BRM trash, it's easier than winterspring. Malf/Guff/Bru is fine against all the BRM trash. Malf is mainly there for the OP equip that heals.