I think there are too many tribes at the same time in a game. Probably they should start banning 4 each game, instead of 3.
Also, some heroes need rework as no amount of armor is gonna save them. No hero power should be useless most of the time! Sure, having some moments when it's not useful is fine, but not most of the time...
Secondly, the damage cap should still be in effect after the first 2 players die. Why 2? As a safeguard, since a lot of people quit in the first few turns.
Thirdly, going first should be controlled randomness, at least when facing the same player, with a message somewhere that you are going to attack first or second. Couple this with NOT facing the same guy again until you've faced all other opponents that you never battled.
Fourthly - animations. Give us a button to skip battle animations and gain time. I really hate having to block/unblock HS in the firewall all the time... or better yet - ADD THE ANIMATION time to the turn timer after they are done. I know these concurrency issues are not easy to fix, but some things can be done. Even forcing everyone to wait for all the battles to finish and then start ALL turn timers is a good idea (basically force-sync everyone).
Lastly, stop forcing tribe compositions when you add new tribes! It's annoying as hell to have the new one present every game. Not to mention the hidden increased chance to see minions from that tribe... yea, i do remember quillboars. Let the game play out normally. You gather lots of data anyway since there are a lot of games being played... no need to force anything.
Will these ever see the light of day? Nope. Too much time investment for no clear monetary gain. So lets talk just to pass the time :)
PS: please start un-nerfing stuff. Your powercreep design caught up it seems. Quillboars won't be OP now if they got a little buff towards how they were at launch. Some heroes too.
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I think there are too many tribes at the same time in a game. Probably they should start banning 4 each game, instead of 3.
Also, some heroes need rework as no amount of armor is gonna save them. No hero power should be useless most of the time! Sure, having some moments when it's not useful is fine, but not most of the time...
Secondly, the damage cap should still be in effect after the first 2 players die. Why 2? As a safeguard, since a lot of people quit in the first few turns.
Thirdly, going first should be controlled randomness, at least when facing the same player, with a message somewhere that you are going to attack first or second. Couple this with NOT facing the same guy again until you've faced all other opponents that you never battled.
Fourthly - animations. Give us a button to skip battle animations and gain time. I really hate having to block/unblock HS in the firewall all the time... or better yet - ADD THE ANIMATION time to the turn timer after they are done. I know these concurrency issues are not easy to fix, but some things can be done. Even forcing everyone to wait for all the battles to finish and then start ALL turn timers is a good idea (basically force-sync everyone).
Lastly, stop forcing tribe compositions when you add new tribes! It's annoying as hell to have the new one present every game. Not to mention the hidden increased chance to see minions from that tribe... yea, i do remember quillboars. Let the game play out normally. You gather lots of data anyway since there are a lot of games being played... no need to force anything.
Will these ever see the light of day? Nope. Too much time investment for no clear monetary gain. So lets talk just to pass the time :)
PS: please start un-nerfing stuff. Your powercreep design caught up it seems. Quillboars won't be OP now if they got a little buff towards how they were at launch. Some heroes too.