Guff is by far the fastest Herocard, it can be cheated out as soon as Turn 1.
Just to explain what I meant with LB = Lightning Bloom, which has still not seen a nerf.
But even without Lightning Bloom, if u want you can add even shitty cards like Innervate or Wild Growth, which all help out, since you can just ramp up further as soon as you have Guff. And Guff can be tutored with Coldtooth Mine, although I realized that is less efficient, because you want to add some Big spells or minions for this strategy to have it's full impact, but even in a Token variant of this deck I think it's gonna be insane, as you will then either draw the Herocard or your Arbor Up. Both cards in either case are game winners.
There are in actuality only one (maybe two) really disturbing cards, that I'am genuinely worried about, and it will be proven on Day 1.
Which ones?
Wildheart Guff - Everyone seems to be sleeping on Guff, including RegisKillbin himself. Turn 1 Double LB into continously ramping up with Heropower, so while your opponent is Turn 4 you are 9 Mana, lul. Seems totally fine.
Guff is by far the fastest Herocard, it can be cheated out as soon as Turn 1.
Just to explain what I meant with LB = Lightning Bloom, which has still not seen a nerf.
But even without Lightning Bloom, if u want you can add even shitty cards like Innervate or Wild Growth, which all help out, since you can just ramp up further as soon as you have Guff. And Guff can be tutored with Coldtooth Mine, although I realized that is less efficient, because you want to add some Big spells or minions for this strategy to have it's full impact, but even in a Token variant of this deck I think it's gonna be insane, as you will then either draw the Herocard or your Arbor Up. Both cards in either case are game winners.
There are in actuality only one (maybe two) really disturbing cards, that I'am genuinely worried about, and it will be proven on Day 1.
Which ones?
Wildheart Guff - Everyone seems to be sleeping on Guff, including RegisKillbin himself. Turn 1 Double LB into continously ramping up with Heropower, so while your opponent is Turn 4 you are 9 Mana, lul. Seems totally fine.
Second card is a Druid one as well
Capture Coldtooth Mine - This one in that context seems rather obvious I guess