It is frustrating that they turned pirate warrior (standard, not even going into wild) into a deck for idiots to get wins with. They saw from the numbers it was a popular deck - even prior to MR smite or even the buffs. I mean lets be clear- at expansion lauch the deck was WEAK. They buffed it hard becasue they saw people were playing with it in large numbers anyway.
The reason it's popular is becasue it was minion based, and it didn't just play itself - it was the only viable minion based mid-range deck that played out in a kinda traditional hearthstone way (and it really wasn't that viable at sub-50 winrate). Now they've buffed it to the moon and added Mr Smite it is no longer fun to play, and closer to 60% winrate. It feels dirtylike pre-nerf warlock/mage - I know by playing it I am ruining the game for my opponent, and wins aren't satisfying with broken play after broken play.
The lesson Blizzard need learn from this is dial it back a bit, go back to minion based combat, and less BS decks designed to give Timmy wins and completely remove the game from your opponent. Less High rolls, less broken shit, less damage from nowhere. More minions with cool effects that don't immediately (or within three turns) win the game, and room to play them. FFS Blizzard, deal with power creep.
It is frustrating that they turned pirate warrior (standard, not even going into wild) into a deck for idiots to get wins with. They saw from the numbers it was a popular deck - even prior to MR smite or even the buffs. I mean lets be clear- at expansion lauch the deck was WEAK. They buffed it hard becasue they saw people were playing with it in large numbers anyway.
The reason it's popular is becasue it was minion based, and it didn't just play itself - it was the only viable minion based mid-range deck that played out in a kinda traditional hearthstone way (and it really wasn't that viable at sub-50 winrate). Now they've buffed it to the moon and added Mr Smite it is no longer fun to play, and closer to 60% winrate. It feels dirty like pre-nerf warlock/mage - I know by playing it I am ruining the game for my opponent, and wins aren't satisfying with broken play after broken play.
The lesson Blizzard need learn from this is dial it back a bit, go back to minion based combat, and less BS decks designed to give Timmy wins and completely remove the game from your opponent. Less High rolls, less broken shit, less damage from nowhere. More minions with cool effects that don't immediately (or within three turns) win the game, and room to play them. FFS Blizzard, deal with power creep.
- merged thread -