Quest warriors reward should be changed. First turn it summons an extra pirate. The turn thereafter it deals twice 2 damage to 2 random enemies. And the turn after it summons a pirate again. It switches each turn.
that's actually a cool idea. To just swap what it does each turn. Nice. Some might say it's too weak then but it already draws a weapon that draws 2 minions + it deals 4 damage for second stage
agreed with the post mentioning how they removed every weakness from the pirate decks. Especially in wild. And we can feel it's on purpose because no dev team can be stupid enough and blind for such a long period that they still see this as tolerable.
So it's probably the money talking as someone else on this post mentioned. Fuckers
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
⚙
Learn More
Cosmetics
Related Cards
Card Pools
✕
×
PopCard Settings
Click on the buttons to change the PopCard background.
Elements settings
Click on the button to hide or unhide popcard elements.
that's actually a cool idea. To just swap what it does each turn. Nice.
Some might say it's too weak then but it already draws a weapon that draws 2 minions + it deals 4 damage for second stage
We need massive amounts of nerfs for wild so it can be fun again.
I've played only 15 matches this season in wild. 6 were pirate warrior, 4 were questline hunter and some mages and shaman sneaked in surprisingly.
Edit: I've actually won all 10 with even giantlock but it's simply not fun
agreed with the post mentioning how they removed every weakness from the pirate decks. Especially in wild.
And we can feel it's on purpose because no dev team can be stupid enough and blind for such a long period that they still see this as tolerable.
So it's probably the money talking as someone else on this post mentioned. Fuckers