All decks in the history of HS are always built with a win condition in mind, whether a player is aware of it or not (even not having one usually means wanting to win by attrition). Questlines are just a very obvious win condition as it's practically spelled out to the player as opposed to trying to piece one together by examining card synergies.
I think the reason why people are falling out of love with the game right now is because completing a questline results in such a huge power spike in some cases that it almost invalidates what's happened before that. And it's not a pleasant feeling, realising that you were playing a losing game from the start.
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All decks in the history of HS are always built with a win condition in mind, whether a player is aware of it or not (even not having one usually means wanting to win by attrition). Questlines are just a very obvious win condition as it's practically spelled out to the player as opposed to trying to piece one together by examining card synergies.
I think the reason why people are falling out of love with the game right now is because completing a questline results in such a huge power spike in some cases that it almost invalidates what's happened before that. And it's not a pleasant feeling, realising that you were playing a losing game from the start.