1) I can agree that quests may be rather annoying to reroll if you don't play X mode but hard disagree on the rewards track. Rewards track should give more stuff for other game modes. Will, it hurt you if the rewards track will give exactly the same amount as the current track + some stuff for mercs? What we don't want is "This new reward track gives +10 merc packs and only -800 less gold, meaning you get more value!" and I am a bit worried that this may happen. I will be among the ones who raise a pitchfork should Blizzard 'improve' the track this way.
I don't see any reason why the Reward Track should give anything but gold, which should be fungible in ANY mode (including BGs, where it mostly isn't). It's not a reward if it's something you don't want or won't use.
Other-mode rewards in individual promotional quests, such as the ones at the launch of Mercenaries, are totally fine, of course.
If you need only 10 hours of gameplay to max out a mercenary you want it will be quite easy to level up PVP "meta heroes" to the max, meaning a rather F2P environment. Now we need to learn how hard it is to craft a merc without opening it in packs
100 coins for rare, 300 for epic, 500 for legendary -- not all that bad, assuming the coin drops we saw in the videos were representative of the average rewards.
And each bounty has certain merc coins it is more likely to drop, so you can farm for a specific merc you want to unlock.
1. Merc packs and coins aren't as good as gold, which is the same as cash. Gold can be used on future releases, and current-set packs and currencies cannot. If the packs cost gold and the camp upgrades cost gold, then the mode needs to pay out gold. Playing this mode shouldn't leave you with fewer free resources to allocate to regular Hearthstone.
The mode pays out gold in the same way constructed pays out gold -- via Rewards Track XP. If you don't want to spend that on Mercenaries packs, no one is going to force you.
Blizzard spent a lot of resources developing Mercenaries, so it's not out of line for them to ask players to contribute a little gold to upgrade the Village. If you don't want to do that, you shouldn't be playing Mercenaries anyway. There is no such thing as a free lunch, and this attitude that every part of every game mode should be handed to you on a silver platter is absolutely juvenile.
As for the negative response on Reddit, I don't see how that matters one bit. The vast majority of players with even the slightest bit of interest are still going to try it because it's free. Literally nothing else matters, so there's no need to "salvage" anything. If it turns out not to be fun, or it if costs too much gold, or whatever else may be wrong with it -- that will be the time to salvage it. Right now, it's just time to wait patiently for the launch so we can judge it for what it is, not what a bunch of haters assume it will be.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I don't think "salvage" is the right word for a game mode that hasn't even been released yet. There are plenty of people who are excited for it, and plenty of people who will cautiously give it a try and judge it for what it is, not what a bunch of naysayers claim it's going to be.
Now for the point-by-point:
1. We already know that the Campfire quests will include mercenaries coins and packs, so it doesn't make sense to expect gold on top of that. You don't need a separate currency when you get actual packs as a reward.
2. We don't know the XP reward per hour, but there's no reason to believe it will be out of line with other modes.
3. I agree that the bundles lack value, but that's no reason to hate the game, and it shouldn't keep anyone from buying packs if they want to. It's just a reason not to buy the bundles. (Or move to Korea, where you at least get a free Illidan with purchase of any bundle.)
4. The Reward Track is in a weird spot where other modes are concerned. At the moment, I hate getting quests for Battlegrounds, etc., but if I start playing more Mercenaries than traditional Hearthstone (a distinct possibility), I will welcome a few Mercenaries quests there. In a perfect world, there would be checkboxes so you can pick which modes you want quests for, but I don't see that happening.
I actually think it would be best if they took out all the Battlegrounds quests and made that section just about traditional Hearthstone. (Duels and Arena are included there because regular quests can be completed in those modes.) Battleground quests should happen in the Battlegrounds part of the client, just as Mercenaries quests are handled at the Campfire.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
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I don't see any reason why the Reward Track should give anything but gold, which should be fungible in ANY mode (including BGs, where it mostly isn't). It's not a reward if it's something you don't want or won't use.
Other-mode rewards in individual promotional quests, such as the ones at the launch of Mercenaries, are totally fine, of course.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
100 coins for rare, 300 for epic, 500 for legendary -- not all that bad, assuming the coin drops we saw in the videos were representative of the average rewards.
And each bounty has certain merc coins it is more likely to drop, so you can farm for a specific merc you want to unlock.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
The mode pays out gold in the same way constructed pays out gold -- via Rewards Track XP. If you don't want to spend that on Mercenaries packs, no one is going to force you.
Blizzard spent a lot of resources developing Mercenaries, so it's not out of line for them to ask players to contribute a little gold to upgrade the Village. If you don't want to do that, you shouldn't be playing Mercenaries anyway. There is no such thing as a free lunch, and this attitude that every part of every game mode should be handed to you on a silver platter is absolutely juvenile.
As for the negative response on Reddit, I don't see how that matters one bit. The vast majority of players with even the slightest bit of interest are still going to try it because it's free. Literally nothing else matters, so there's no need to "salvage" anything. If it turns out not to be fun, or it if costs too much gold, or whatever else may be wrong with it -- that will be the time to salvage it. Right now, it's just time to wait patiently for the launch so we can judge it for what it is, not what a bunch of haters assume it will be.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I don't think "salvage" is the right word for a game mode that hasn't even been released yet. There are plenty of people who are excited for it, and plenty of people who will cautiously give it a try and judge it for what it is, not what a bunch of naysayers claim it's going to be.
Now for the point-by-point:
1. We already know that the Campfire quests will include mercenaries coins and packs, so it doesn't make sense to expect gold on top of that. You don't need a separate currency when you get actual packs as a reward.
2. We don't know the XP reward per hour, but there's no reason to believe it will be out of line with other modes.
3. I agree that the bundles lack value, but that's no reason to hate the game, and it shouldn't keep anyone from buying packs if they want to. It's just a reason not to buy the bundles. (Or move to Korea, where you at least get a free Illidan with purchase of any bundle.)
4. The Reward Track is in a weird spot where other modes are concerned. At the moment, I hate getting quests for Battlegrounds, etc., but if I start playing more Mercenaries than traditional Hearthstone (a distinct possibility), I will welcome a few Mercenaries quests there. In a perfect world, there would be checkboxes so you can pick which modes you want quests for, but I don't see that happening.
I actually think it would be best if they took out all the Battlegrounds quests and made that section just about traditional Hearthstone. (Duels and Arena are included there because regular quests can be completed in those modes.) Battleground quests should happen in the Battlegrounds part of the client, just as Mercenaries quests are handled at the Campfire.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland