I think it's a good question weather the quest line should be used for countering slow defensive decks or work as a tempo card for flesh giant with potential late game burst. I thought of even changing the last step to require fatigue damage in order to get to Tamsin, so that the card would be full on delete lock. Remember that warlock already have Jarraxus and Tickatus to counter slow decks, so it's more a question of how flexible the quest line should be IMO.
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I think it's a good question weather the quest line should be used for countering slow defensive decks or work as a tempo card for flesh giant with potential late game burst. I thought of even changing the last step to require fatigue damage in order to get to Tamsin, so that the card would be full on delete lock. Remember that warlock already have Jarraxus and Tickatus to counter slow decks, so it's more a question of how flexible the quest line should be IMO.