For warlocks to be able to just burn through the entire deck via discard, and then have the ability to draw continuously, having the opponent take all the dmgs and fatigue dmgs is just bs
Not just self damage and fatigue damage, but on their turn they can trade into my deathrattle minions to reflect that damage into me! I hadn't really considered that as part of the issue until I ran into it last night: Completed the Hunter quest to spawn up 3 Leper Gnomes, and then the warlock drops his quest reward, hits me with all his self damage stuff, and then uses the "1 damage to all" spell to pop them.
It felt really cheap and dirty and something that shouldn't be possible in the game. Self damage is one thing. Fatigue damage is another thing. And twisting deathrattles around back on their user without even using a tech card is something else completely.
Or you just read the wording on Tamsin and it’s clear…
Uncertain exactly what you are implying. Do you think it's healthy for the game to have a quest reward card effectively Uno-Reverse deathrattle minion damage for the remainder of the game on that person's turn? My point was that it seems bit much on top of their already redirected intentional self damage and all future fatigue damage.
For warlocks to be able to just burn through the entire deck via discard, and then have the ability to draw continuously, having the opponent take all the dmgs and fatigue dmgs is just bs
Not just self damage and fatigue damage, but on their turn they can trade into my deathrattle minions to reflect that damage into me! I hadn't really considered that as part of the issue until I ran into it last night: Completed the Hunter quest to spawn up 3 Leper Gnomes, and then the warlock drops his quest reward, hits me with all his self damage stuff, and then uses the "1 damage to all" spell to pop them.
It felt really cheap and dirty and something that shouldn't be possible in the game. Self damage is one thing. Fatigue damage is another thing. And twisting deathrattles around back on their user without even using a tech card is something else completely.
Most of the suggestions in the thread would just make the quest unplayable, and it's already a low winrate deck.
"iTs A lOw WiNrAtE dECk"
That's why every single person at GMs recently brought some form of a questlock deck. It's such a low winrate deck. All those clowns are just memeing on us bringing such a low winrate deck. How silly.
Right? I sometimes wonder if people don't consider that high winrate and high play count means the deck is encountering itself more often, which just results in inflated values for losses and artificially suppressed amounts for wins.
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Uncertain exactly what you are implying. Do you think it's healthy for the game to have a quest reward card effectively Uno-Reverse deathrattle minion damage for the remainder of the game on that person's turn? My point was that it seems bit much on top of their already redirected intentional self damage and all future fatigue damage.
Not just self damage and fatigue damage, but on their turn they can trade into my deathrattle minions to reflect that damage into me! I hadn't really considered that as part of the issue until I ran into it last night: Completed the Hunter quest to spawn up 3 Leper Gnomes, and then the warlock drops his quest reward, hits me with all his self damage stuff, and then uses the "1 damage to all" spell to pop them.
It felt really cheap and dirty and something that shouldn't be possible in the game. Self damage is one thing. Fatigue damage is another thing. And twisting deathrattles around back on their user without even using a tech card is something else completely.
Right? I sometimes wonder if people don't consider that high winrate and high play count means the deck is encountering itself more often, which just results in inflated values for losses and artificially suppressed amounts for wins.