What I think yourself and many others that craft questlock might be failing to take into account is that D6 (which is the iteration that many GMs played and that many people have crafted) is a high skill cap decklist that can be incredibly strong in the hands of a top tier pro but not necessarily so much when piloted by the average player or even most people in legend. That deck actually does have a relatively low wr at every rank where it is played including legend, and the reason why is that it is difficult to play optimally. So I think context is important to take into account here.
And no, the reason it does poorly on ladder it’s because people are playing aggro af!! And teching decks with shit cards but that are good against those “solitaire” uninteractive trash decks. That’s why it does poorly and not even because it still even beats decks that are counter because of how broken it is. In tournaments you can ban in ladder you cannot. Can’t compare.
This depends on where on ladder you're referring to. According to HSreplay, the top 3 decks in legend by play rate are D6, slightly modifed D6, and miracle druid, none of which are aggro. And no one is teching in terrible cards that are good against lock, lol. Like by all means, name one card that a popular decklist has teched in explicitly to counter questlock that is otherwise terrible.
What I think yourself and many others that craft questlock might be failing to take into account is that D6 (which is the iteration that many GMs played and that many people have crafted) is a high skill cap decklist that can be incredibly strong in the hands of a top tier pro but not necessarily so much when piloted by the average player or even most people in legend. That deck actually does have a relatively low wr at every rank where it is played including legend, and the reason why is that it is difficult to play optimally. So I think context is important to take into account here.
Hahahahahahahahahah what’s the skillcap? Draw draw draw discount, vomit stuff, heal, heal, clear board, have no punishment in decisions? Lol dude the warlock deck ain’t a science. The mirror match is not even decided by who pilots the deck better, but who draws better. Nice try pal… hearthstone ain’t that skilled and is def the joke of “esports”. Matter oF fact hearthstone “pros” are just there because they play 15-20 hours a day 🤣 of course the winrate will be flawless. While you sleep, or have sex or are at work they are playing nonstop “grinding” infinite to keep those spots month to month. Hearthstone in it’s current form it’s very poor on decision making and with discover and the rng% being so high, the game the least it has it’s “skillcap”.
Ok, you've clearly never played the deck and are also apparently incredibly salty, lol. D6 is difficult to play well. If you don't believe me feel free to ask any of your standard legend friends, if you have any. I myself am consistently high legend and am triple legend this month, and I had difficulty playing the deck optimally. It's not just "draw draw draw", you have to balance draw with completing the quest, clearing the board, and ensuring that your opponent doesn't kill you in the process. And there is considerable APM and decision making involved with any drawn out combos. Note that I am referring specifically to the D6 iteration of the archetype, not the giants version.
Most of the suggestions in the thread would just make the quest unplayable, and it's already a low winrate deck.
"iTs A lOw WiNrAtE dECk"
That's why every single person at GMs recently brought some form of a questlock deck. It's such a low winrate deck. All those clowns are just memeing on us bringing such a low winrate deck. How silly.
What I think yourself and many others that craft questlock might be failing to take into account is that D6 (which is the iteration that many GMs played and that many people have crafted) is a high skill cap decklist that can be incredibly strong in the hands of a top tier pro but not necessarily so much when piloted by the average player or even most people in legend. That deck actually does have a relatively low wr at every rank where it is played including legend, and the reason why is that it is difficult to play optimally. So I think context is important to take into account here.
This depends on where on ladder you're referring to. According to HSreplay, the top 3 decks in legend by play rate are D6, slightly modifed D6, and miracle druid, none of which are aggro. And no one is teching in terrible cards that are good against lock, lol. Like by all means, name one card that a popular decklist has teched in explicitly to counter questlock that is otherwise terrible.
Ok, you've clearly never played the deck and are also apparently incredibly salty, lol. D6 is difficult to play well. If you don't believe me feel free to ask any of your standard legend friends, if you have any. I myself am consistently high legend and am triple legend this month, and I had difficulty playing the deck optimally. It's not just "draw draw draw", you have to balance draw with completing the quest, clearing the board, and ensuring that your opponent doesn't kill you in the process. And there is considerable APM and decision making involved with any drawn out combos. Note that I am referring specifically to the D6 iteration of the archetype, not the giants version.
What I think yourself and many others that craft questlock might be failing to take into account is that D6 (which is the iteration that many GMs played and that many people have crafted) is a high skill cap decklist that can be incredibly strong in the hands of a top tier pro but not necessarily so much when piloted by the average player or even most people in legend. That deck actually does have a relatively low wr at every rank where it is played including legend, and the reason why is that it is difficult to play optimally. So I think context is important to take into account here.