Rogue is struggling more than I expected. I kind of figured keeping its combo intact means we may be able to race the miracle before Warlock or aggro goes off, but face is too much the place and warlock really just got stronger. Mage seems to be the only healthy nerf so far. However the Mage nerf gave Warlock less counters. Paladin still does fine as long as the weapon is played early enough. I rarely see situations where they can’t stick at least one minion and pop 15+ to finish the opponent. Both Rogue and Paladin are performing slightly worse against warlock. The extra health “nerf” to darkglare put it out of range of rogue until turn 5 or too heavy commitment by damage. The giant nerf seemingly did nothing. It’s still possible to stick a giant turn 4 and I wonder why the nerf wasn’t to 10 to avoid that just about outright. Overall, I’d suggest probably Paladin, Hunter, and Warlock to climb.
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Rogue is struggling more than I expected. I kind of figured keeping its combo intact means we may be able to race the miracle before Warlock or aggro goes off, but face is too much the place and warlock really just got stronger. Mage seems to be the only healthy nerf so far. However the Mage nerf gave Warlock less counters. Paladin still does fine as long as the weapon is played early enough. I rarely see situations where they can’t stick at least one minion and pop 15+ to finish the opponent. Both Rogue and Paladin are performing slightly worse against warlock. The extra health “nerf” to darkglare put it out of range of rogue until turn 5 or too heavy commitment by damage. The giant nerf seemingly did nothing. It’s still possible to stick a giant turn 4 and I wonder why the nerf wasn’t to 10 to avoid that just about outright. Overall, I’d suggest probably Paladin, Hunter, and Warlock to climb.