I'd say the biggest factor with Zeph is mana remaining. He will always try to give you something useful that you can play right away.
I guess if there are multiple problems on the board he might get confused as to which one is worse, but leaving yourself with 1 or 2 mana to deal with the weapon would probably have been the best play to give yourself a better chance of getting it.
Wasn't sure if he took the hunter's refreshing HP into account, since that's public info, and he does take HP into account, as well as presumably stuff like wild pyro. May be too new for him to anyway, tbh.
He basically takes a snapshot of the board state, the health total of both players, and all active keywords at the time you play him, and makes the best choices for the situation. He does not know what's in either player's hand, or any synergy outside of normal keywords.
I doubt he would know that your hero power refreshes after using a spell, but if your hero power costs 0 and you can still use it at the time of playing him, he would probably take that into account when calculating a lethal option.
Zeph has a bit of a blind spot when it comes to certain deathrattles. He doesn't always know when you want to transform the enemy.
I think the best thing you can do is manipulate your mana so it lines up with 4 after you play him, to give yourself the best chance of getting it. But otherwise, you gotta hope he ate his brain flakes that morning.
Also, if it's a small minion, you could also try to lower your mana to 3 to get Shadow Madness, if there's something else to trade into, that is.
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I'd say the biggest factor with Zeph is mana remaining. He will always try to give you something useful that you can play right away.
I guess if there are multiple problems on the board he might get confused as to which one is worse, but leaving yourself with 1 or 2 mana to deal with the weapon would probably have been the best play to give yourself a better chance of getting it.
He basically takes a snapshot of the board state, the health total of both players, and all active keywords at the time you play him, and makes the best choices for the situation. He does not know what's in either player's hand, or any synergy outside of normal keywords.
I doubt he would know that your hero power refreshes after using a spell, but if your hero power costs 0 and you can still use it at the time of playing him, he would probably take that into account when calculating a lethal option.
Zeph has a bit of a blind spot when it comes to certain deathrattles. He doesn't always know when you want to transform the enemy.
I think the best thing you can do is manipulate your mana so it lines up with 4 after you play him, to give yourself the best chance of getting it. But otherwise, you gotta hope he ate his brain flakes that morning.
Also, if it's a small minion, you could also try to lower your mana to 3 to get Shadow Madness, if there's something else to trade into, that is.