Sorry but endless scaling damage isnt exactly “pointless”. And mage is already drawing 4 cards for ZERO with cram session+ incanter’s flow + their quest reward so they already cheat out enough mana as it is. There has to be some sort of drawback for the infinite fireballs which currently does not exist
Ignite note should be 5 mana deal 5 damage or 4 mana deal 4. We have enough OP cards in the "less than 3 mana" realm...
I’m not sure if this is what you’re referring to exactly but if Ignite changed from a 2 mana deal 2 damage, then a 3 mana deal 3, 4 mana deal 4 and so on it would be a much more acceptable card. The damage needs to scale with the cost, especially when it has +3 spell damage applied damn near every time anyhow
Sorry but endless scaling damage isnt exactly “pointless”. And mage is already drawing 4 cards for ZERO with cram session+ incanter’s flow + their quest reward so they already cheat out enough mana as it is. There has to be some sort of drawback for the infinite fireballs which currently does not exist
I’m not sure if this is what you’re referring to exactly but if Ignite changed from a 2 mana deal 2 damage, then a 3 mana deal 3, 4 mana deal 4 and so on it would be a much more acceptable card. The damage needs to scale with the cost, especially when it has +3 spell damage applied damn near every time anyhow