Sorry for the lack of responses lately but I had some real life issues to take care of, glad I managed to post my entry even though it is a little lacking. I'll leave some minor text for those of you who have not yet submited, so hopefully you might yet put it to good use.
JeanTheMedicRat - all card look good in my opinion. The only thing that stands out is that Chromatic Dragonflight is not exactly good, it would fit Galakrond side more. You can probably make a note to explain why Chromatus is on a good side in your entry post.
teknician - Spirit Weak seems too strong as a permanent effect, Cost of 4 would make it better, I think. I do not like 3 damage on Mystfire, seems like a lot. Probably okay with current cards like Fire Sale. Shorter wording on Top of the Class is perfectly clean. I'd personaly keep the Totem Mayhem at 7, at least back in Scholomance. Maybe, if the Shaman Basic totems are also in the pool you can go with 6. I have nothing to add to the other cards.
McF4rtson - 4 damage could probably be, if you do not go on a Discover too hard and don't have cards like Discover until your hand is full or whatever.
The overall quality of all your cards seem great. Good luck to you all.
JeanTheMedicRat - I really like Chromatus and the Breath seems good as well. Altough, maybe it could be reworded a little since it allways deals 5 damage. (Deal 5 damage, gain a bonus effect based on your last heritage played.) Not sure how it would look on card, and probably nothing crucial, just a minor idea. Maybe worth noting that no Breath was epic back in Dragons, but they weren't of the same rarity as well, so probably also not a problem.
teknician - The class pairing seems really good to me, I do not have any problem with your cards, they seem fine and well balanced and also works good for both paired classes. Only the Totem Mayhem may be a little bit limiting in design space as strangely Blizzard decided not to unnerf Tuskar Totemic (but that one summoned any totem if I recall correctly.
Side Note: I never liked blizzard decision to have Taurens, Orcs, Ogres (Ogremancer could have been a Trogg, at least) and Trolls in Scholomance (lore wise) and I was terribly disappointed that not a single legendary was a Dwarven character. They probably do not fit your class, though.
Klipce - I realy like Fluid Creation, seems like a smart way to use Magnetic, I do not know what (Draw yours first') means on Racing Clock, but I guess it is just for flavor. Nevertheless I do not like the fatigue direction. Timetravel Project needs some clarification - do start/end turn triggers and do you jump by 2 Mana? If Start/Ends triggers than it is weird not to have a real at least tiny synergy with it in the set (Wind Up Clockwork does not count, Careful Analyst probably does, though), Talis uses Echo which is Witchwood Keyword, SnipSnap was an exception, but I think of him more like a mini set (like Darkmoon Races), than a part of the Boomsday itself. Talis Legendary Spell is something I absolutely hate, a stable win condition for a Miracle styled deck is terrible idea in my opinion. Maybe giving yourself boost and putting yourself on a clock would be a far greater idea and would also synergize with Wind Up Clockwork and Programmed Obsolence (Putting cards into your deck, lowering the chance to draw fatigue.
And now for my entry:
I'd like to go with Descent of Dragons and the good guys (Sidequests) mechanics:
Windflapper is a standalone buildaround card, that would go ahead of an archetype arriving later, as Seaforium Bomber for Bomb Warrior, or something similar. Maybe I should include 1 more Windfury card?
Impress the Dragons is a first Sidequest. Basicaly card tutor for a single attack.
Ruby Explorer gives away the fact that I had decided to go with red dragonflight as that one was not represented in any class (I wanted Stone Drakes from Stonecore but there is not a single art of them.) and is also part of a explorer - only cycle.
Showdown Preparation - Not sure about this one, maybe it should just draw a spell and be a build around?
Ruby Breath - all class cycle card, inspired by the original Alex with Health setting.
Dwarven Dragonrider - Not sure which version and the Dragon tag, maybe this should be the card to swap with Windfury support?
Calm Your Forces - Second sidequest, i originaly wanted the quest to require skipping with 3 Rush minions the turn you played them but that was too wordy. Maybe I could swap the rarity of this with Windflapper as epics tends to be heralds of new mechanics and weird buildaround cards?
Momentary Respite - Wording borrowed from Flightmaster Belnara from Dalaran Heist, maybe should say that both you and Sky'ree become Immune untill your next turn (less flavor, but more clear wording)?
Falstad - One of the most known Gryphon Riders and only dwarf to be called friend of dragons for helping to free Alexstrasza. Lore-wise seems to be a perfect fit.
Korialstrasz - For the second, dragon, legendary I wanted to go with different dragon than Alex, so I went with the second most important one. Not sure which version. The fist one depicts him changing form and his allegiance to Dalaran (with Spell Damage). The second one plays more with the original Alex Flavor and serves as the pseudo-Healing for the class that lacks it, not sure if it should be one time effect, that would reset when you play him or not.
Feedback is welcomed, I am still not sure if I am good to go with these 10 cards, or I am supposed to include more, like the miniset?
Hey, congrats to eveyone who made it. A shame I won't be able to see the continuation of other classes.
I have two questions about this week:
1, I'd like to go with Descent of Dragons as an expansion. What rarity distribution should I follow (as DH was not around back then), a classic 3322 or the Demon Hunter Ashes of Outlands distribution?
2, Isn't the 4th BOON option in challenge impossible? It requires 4 point but every Bane is for 1 point, so you'd need to do all four of them, but in order to complete the first Bane (Showcase a card from every rarity) you require a boon where you can showcase 4 cards which costs 1 Bane. So you must have 5 Boon points, but can only collect 4 Banes. Is that right, or have I misread something?
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Sorry for the lack of responses lately but I had some real life issues to take care of, glad I managed to post my entry even though it is a little lacking. I'll leave some minor text for those of you who have not yet submited, so hopefully you might yet put it to good use.
JeanTheMedicRat - all card look good in my opinion. The only thing that stands out is that Chromatic Dragonflight is not exactly good, it would fit Galakrond side more. You can probably make a note to explain why Chromatus is on a good side in your entry post.
teknician - Spirit Weak seems too strong as a permanent effect, Cost of 4 would make it better, I think. I do not like 3 damage on Mystfire, seems like a lot. Probably okay with current cards like Fire Sale. Shorter wording on Top of the Class is perfectly clean. I'd personaly keep the Totem Mayhem at 7, at least back in Scholomance. Maybe, if the Shaman Basic totems are also in the pool you can go with 6. I have nothing to add to the other cards.
McF4rtson - 4 damage could probably be, if you do not go on a Discover too hard and don't have cards like Discover until your hand is full or whatever.
The overall quality of all your cards seem great. Good luck to you all.
JeanTheMedicRat - I really like Chromatus and the Breath seems good as well. Altough, maybe it could be reworded a little since it allways deals 5 damage. (Deal 5 damage, gain a bonus effect based on your last heritage played.) Not sure how it would look on card, and probably nothing crucial, just a minor idea. Maybe worth noting that no Breath was epic back in Dragons, but they weren't of the same rarity as well, so probably also not a problem.
teknician - The class pairing seems really good to me, I do not have any problem with your cards, they seem fine and well balanced and also works good for both paired classes. Only the Totem Mayhem may be a little bit limiting in design space as strangely Blizzard decided not to unnerf Tuskar Totemic (but that one summoned any totem if I recall correctly.
Side Note: I never liked blizzard decision to have Taurens, Orcs, Ogres (Ogremancer could have been a Trogg, at least) and Trolls in Scholomance (lore wise) and I was terribly disappointed that not a single legendary was a Dwarven character. They probably do not fit your class, though.
Klipce - I realy like Fluid Creation, seems like a smart way to use Magnetic, I do not know what (Draw yours first') means on Racing Clock, but I guess it is just for flavor. Nevertheless I do not like the fatigue direction. Timetravel Project needs some clarification - do start/end turn triggers and do you jump by 2 Mana? If Start/Ends triggers than it is weird not to have a real at least tiny synergy with it in the set (Wind Up Clockwork does not count, Careful Analyst probably does, though), Talis uses Echo which is Witchwood Keyword, SnipSnap was an exception, but I think of him more like a mini set (like Darkmoon Races), than a part of the Boomsday itself. Talis Legendary Spell is something I absolutely hate, a stable win condition for a Miracle styled deck is terrible idea in my opinion. Maybe giving yourself boost and putting yourself on a clock would be a far greater idea and would also synergize with Wind Up Clockwork and Programmed Obsolence (Putting cards into your deck, lowering the chance to draw fatigue.
And now for my entry:
I'd like to go with Descent of Dragons and the good guys (Sidequests) mechanics:
Windflapper is a standalone buildaround card, that would go ahead of an archetype arriving later, as Seaforium Bomber for Bomb Warrior, or something similar. Maybe I should include 1 more Windfury card?
Impress the Dragons is a first Sidequest. Basicaly card tutor for a single attack.
Ruby Explorer gives away the fact that I had decided to go with red dragonflight as that one was not represented in any class (I wanted Stone Drakes from Stonecore but there is not a single art of them.) and is also part of a explorer - only cycle.
Showdown Preparation - Not sure about this one, maybe it should just draw a spell and be a build around?
Ruby Breath - all class cycle card, inspired by the original Alex with Health setting.
Dwarven Dragonrider - Not sure which version and the Dragon tag, maybe this should be the card to swap with Windfury support?
Calm Your Forces - Second sidequest, i originaly wanted the quest to require skipping with 3 Rush minions the turn you played them but that was too wordy. Maybe I could swap the rarity of this with Windflapper as epics tends to be heralds of new mechanics and weird buildaround cards?
Momentary Respite - Wording borrowed from Flightmaster Belnara from Dalaran Heist, maybe should say that both you and Sky'ree become Immune untill your next turn (less flavor, but more clear wording)?
Falstad - One of the most known Gryphon Riders and only dwarf to be called friend of dragons for helping to free Alexstrasza. Lore-wise seems to be a perfect fit.
Korialstrasz - For the second, dragon, legendary I wanted to go with different dragon than Alex, so I went with the second most important one. Not sure which version. The fist one depicts him changing form and his allegiance to Dalaran (with Spell Damage). The second one plays more with the original Alex Flavor and serves as the pseudo-Healing for the class that lacks it, not sure if it should be one time effect, that would reset when you play him or not.
Feedback is welcomed, I am still not sure if I am good to go with these 10 cards, or I am supposed to include more, like the miniset?
Hey, congrats to eveyone who made it. A shame I won't be able to see the continuation of other classes.
I have two questions about this week:
1, I'd like to go with Descent of Dragons as an expansion. What rarity distribution should I follow (as DH was not around back then), a classic 3322 or the Demon Hunter Ashes of Outlands distribution?
2, Isn't the 4th BOON option in challenge impossible? It requires 4 point but every Bane is for 1 point, so you'd need to do all four of them, but in order to complete the first Bane (Showcase a card from every rarity) you require a boon where you can showcase 4 cards which costs 1 Bane. So you must have 5 Boon points, but can only collect 4 Banes. Is that right, or have I misread something?