After watching some of the theorycrafting streams I am even more convinced that the Hunter questline is bait. Hunter doesn't have enough draw (or even enough spells) to support it and by the time they complete all 3 steps they will probably sit with an empty hand (and board)
I suspect that it won't work as well in a control shell as people like me hope (particularly in STD). I think that it'll see play as extra reach, though, in a more midrange list; there's a decent amount of good spells already. Explosive trap should work (though knowing blizz it might not); quick shot is obviously an autoinclude. Piercing is a minion-only fireball with trample, again pretty autoinclude. I'd expect a midrange list to run overwhelm as well. That's 8 direct damage spells; a bit light for the full thing, but you're probably happy with a zero-cost HP anyway. The last stage is just gravy, IMO.
Maybe, but the spell only with zuljin and the legendary weapon is more intresting.
Less a fan of either of those builds - I do like the control decks I build to have AoEs, so deathrattle control is more my speed (ghoul/arrow and sheep/play as wipes). More fun than either odd or spell, IMO :P Baku will probably end up faster and a bit more midrange, I suspect, which gives it significantly more game in Wild where the meta's stupidly fast most games.
Number 1 with miles away from the rest is a hunter. Raza plus Anduin was 2 cards 13 mana combo and is still one of the best wild decks. This quest is easy to achieve with 2 rapid fires and 2 other spells, but I am not sure if the hunter has the tools to survive the early game, if it goes for spell hunter, but probably it will bring hunter from the worst class to a decent one.
Wild has the tools - part of the issue is that it lacks effective CA and often uses multiple cards for boardwipes. In STD? Eh. Arcane shot, tracking, even good old pyro, heavily telegraphed secrets, overwhelm, even tame beast early if needed. Feels like something's going to come together, though obv, lacking in CA. Quick isn't going to proc often, lock and load is a meme, tracking is great but not enough alone, and you're probably not going to be beast heavy. That does limit the control possibilities, probably be midrangeish with HP spam to close out, I suspect.
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I suspect that it won't work as well in a control shell as people like me hope (particularly in STD). I think that it'll see play as extra reach, though, in a more midrange list; there's a decent amount of good spells already. Explosive trap should work (though knowing blizz it might not); quick shot is obviously an autoinclude. Piercing is a minion-only fireball with trample, again pretty autoinclude. I'd expect a midrange list to run overwhelm as well. That's 8 direct damage spells; a bit light for the full thing, but you're probably happy with a zero-cost HP anyway. The last stage is just gravy, IMO.
Less a fan of either of those builds - I do like the control decks I build to have AoEs, so deathrattle control is more my speed (ghoul/arrow and sheep/play as wipes). More fun than either odd or spell, IMO :P Baku will probably end up faster and a bit more midrange, I suspect, which gives it significantly more game in Wild where the meta's stupidly fast most games.
Wild has the tools - part of the issue is that it lacks effective CA and often uses multiple cards for boardwipes. In STD? Eh. Arcane shot, tracking, even good old pyro, heavily telegraphed secrets, overwhelm, even tame beast early if needed. Feels like something's going to come together, though obv, lacking in CA. Quick isn't going to proc often, lock and load is a meme, tracking is great but not enough alone, and you're probably not going to be beast heavy. That does limit the control possibilities, probably be midrangeish with HP spam to close out, I suspect.