1. Hunter-I mean this was it. For so long cards like Lock n' Load and other spell synergies have tried and failed in hunter. That time is over. This quest represents such an insurmountable amount of damage that the Raza flashbacks are going to blind people.
2. Paladin- So good, so easy to complete. You can just build your entire deck to be cheap/have silverhand synergy, and the quest reward will take care of the late game.
3. Shaman- A shenanigans quest, but a reward so strong that it is often one of the most sought after treasures in duels, to put it in perspective.
4. Priest- It's strength lies in that it FINALLY gives priest a goal outside of just making the enemy conceded. Very happy they have this, and it's in theme with their late game-vibes.
5. Warrior- Very strong. Late game power for a deck that tries it's hardest to win in the early game. This quest's power may be directly correlated to what cards are released in upcoming expansions, but I can tell you if Pirate warrior gets an insane early game, this is gonna destroy.
6. Warlock- This was the most difficult quest to place, but I landed here because I actually think the self mill lock is going to be really good. The enemy takes all fatigue damage you would with this, so it's not hard to imagine how much damage they take from a late game backfire and hero power taps.
7. Demon Hunter- I'm not overly sure this is going to be super crazy, but if it is, it's going to be in OTK DH. If it proves to be good enough, then this will be very good.
8. Mage- A good reward that is just about the hardest to get to. It sounds easy, but it's actually kind of obnoxious to complete this quest in a timely manner unless you mega high roll. Not sure mage needs this, but could be wrong. Spell mage might pull it off.
9. Rogue- Considering how many classes quest rewards are just wincons themselves, this feels just okay as quests go. The reward is pretty good, but I am not sold on the SI-7 deck compared to other rogue decks that may come about.
10. Druid- Very upset with this one. The reward doesn't feel like an epic, legendary, long quest reward like most the others do. It feels like a class legendary and that's about it.
Love this ranking! Really agree with what you said about Druid….feels so far from legendary, that it’s not even funny
Just curious as to how you guys think the Questlines stack up against each other! Feel free to post your ranking of them.
I personally feel that the Hunter or Shaman ones seems the best, while Rogue, Warlock and DH seem weak. I was super hopeful for the Rogue one, and I love the tokens you get, but the SI support seems really weak atm.
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Love this ranking! Really agree with what you said about Druid….feels so far from legendary, that it’s not even funny
Just curious as to how you guys think the Questlines stack up against each other! Feel free to post your ranking of them.
I personally feel that the Hunter or Shaman ones seems the best, while Rogue, Warlock and DH seem weak. I was super hopeful for the Rogue one, and I love the tokens you get, but the SI support seems really weak atm.