The Ignite spells seems like it means Mage can no longer fatigue.
Technically yes, but fatigue has never really been a big deal, i think what you want with this card is quite the opposite, not stall your draws but draw as much as possible in order to cycle this card as many times as possible to the opponent's face
Or is it because they all seem very powerful ? They aren't super original or anything, but I like the sheer damage and fire direction than the RNG and overall very arcany direction for mage.
Check out outofcards if you haven't seen the last new cards, or Hearthpwn frontpage soon I guess.
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I mean if anything Ignite is yet another way to mitigate the effect of tickatus on control and combo decks (since he is irrelevant against aggro).
Now are control and combo mages going to play Ignite ? I have no idea. I know I will.
Technically yes, but fatigue has never really been a big deal, i think what you want with this card is quite the opposite, not stall your draws but draw as much as possible in order to cycle this card as many times as possible to the opponent's face
Also my beloved Forgotten Torch now has a new friend Ignite to support my Aluneth deck and I love it
Is it just me ?
Or is it because they all seem very powerful ? They aren't super original or anything, but I like the sheer damage and fire direction than the RNG and overall very arcany direction for mage.
Check out outofcards if you haven't seen the last new cards, or Hearthpwn frontpage soon I guess.