I'd say Mylra has more flavor, Recurring Storm should be a 2 mana spell to at least let it be a tool you can at least reliably use for a couple of turns, and Dive In! is your way to go, not sure about the cost, perhaps could cost less given the limitations of the spell, like "I guess Sky'ree has to survive", but the effect looks great.
I am going to post my set this night, but first I want to have some wild shot and wonder if this one epic is a good alternative to Ghastly Call
@JeanTheMedicRat
Dragon Tail deserves 1 cost, it is basically a Pounce combined with the weakest version of Power Word: Shield delayed.
Your legendary spell might cost 4 but not less, even with the setup, its constant value is quite good, although a bit unstable and denies your normal way to gain heritages. Btw, does it generate Dragon's Breath from mage?
Rival Sibling I assume spawns normal 2/3s instead of 2/3s with the same heritages?
Jealous Little Sister looks odd to me. You pay 3 mana for low vanilla, with the only advantage it can screw over other minions of yours to get their heritages, perhaps I can't remember your class well, but I have a hard time imagining a situation where I can put it to good use and justifies it being a 2/4 instead of 3/4 or gaining a copy of those heritages instead.
@Ardin427
Forgot to say, but Terenas is intended to work this way. It gains last two friendly deathrattles you trigger, but when you play it, he keeps them and does not change them even if you have another deathrattle minion triggering its deathrattle.
I like the new card. The arts on the upgrades could use more work, but the effects themselves I really like, plus, wwith how many times you can actually manage to fire the hero power of this guy, you can work up quite some numbers here.
I think second Lasan is the best, but you should say you can't take less than 1 damage, else many cards would be rendered useless against this class, like C'Thun the Shattered.
Gryphoneer's resolve is intended to mean windfury minions wowul be able to attack twice again? Else I'd reword it to "choose a minion, it may attack again". Chain Thunder is a way weaker Arcane Explosion. Both Stonetalon Brave and Mocking Moonkin are amazing, both for effect and for flavor (the second one at least). Gryphon Patriarch might could use a cost reduction since you will only have one Sky'ree at a time.
First things first, you need one more common, you only showed three and we need four.
Hit from the Flank could use a cost reduction for the setup it requires. you need to have a minion stick to the board, then it has to have one, or better, two minions in front of it, and then your minion needs to have enough attack to take care of them, and the minions you destroy must be worth something, so often swarm decks won't care that much about this.
Tough Guy I like, mosstly because the art is dope and the effect, while nothing flashy, is balanced right.
Not sure about The Live Bait, it defintively supports your big agent concept, not sure how effective it is tho, keeping in mind you still need a minion on board and to have that minion attacked.
Scare the Pawns is very often a 5 mana "destroy all enemy minions but the most expensive". That probably puts it in line with Brawl, but I am not very sure anyways. I know it beats Enter the Coliseum to a pulp, but that card was bad most of the times anyways.
I feel weird taking damage while attacking with a Sniper Rifle to be honest. That said, I think the balance is on point. Nothing to say about Cunning Plan either.
Countering Stance kind of seems odd to me. Is'nt your hero power random? Usually that means even when suppousedly firing it at a certain target it will still hit one at random. Is that what you're looking for? If not... can't remember if you had any hero power synergy that justifies this writing over "when a minion attacks your hero, deal 1 damage to it".
I think Overconfident Agent is too strong, maybe unfairly swingy. I mean... you can get a turn 3 2/4 rush venom, and even a 2/4 taunt lifesteal looks fine (only actual bad result is getting rush and stealth). Maybe a 2/3 would make the non-rush+poisonous more manageable?
Gee, Inara is a monster. Has a free 30 damage weapon, free full heal and free 12/12 windfury rush minion... and with a 6 cost card you can make at least one of these a topdeck. I know it comes with a 7 mana 5/7 do nothing... but dang it scares me. Plus... you use her art also in Stolen Time, don't forget to change it.
Chronomancy Practice is just a better Sap, as it costs the same and by its wording it works exactly like Sap, except you can also use it like Tenwu (if you mean the opposing player can also play it at 1 mana in its own turn, change "this turn" to "until your next turn"). Midnight Rager seems very weak, considering Rock Rager is a card that exists but does'nt see play.
Some people have issues with Astute Chronicler but I love it (just not sure if for this set in particular). Time and Place should cost (3), considering Assassinate costs 4 mana.
Ok, second brainstorm session on my behalf... not sure if the best idea to do that right after being vaccinated, but here we go:
Just a friendly reminder, this is a Spirit Remnant (lorewise, are a mixture of experiences and emotions detached from souls, or what remains of souls after some particulary nasty thing happened to its owner):
I think Kevin should be something like "Resummon this minion. It keeps all enhancementts" Like that paladin card from Rastakhan. With that wording I think it could possibly enter a death loop.
Also, I don't think you should keep that Slime Channeler the way it is. I understand your reasoning, but Windshear Stormcaller summoned a legendary from a vanilla set ages ago. Your summons a legendary from the same set. PLus, I can't recall strong buffs in your class, am I forgetting something?
The rest of the cards look alright to me, I like them.
@MrBurger
What's Sen'jin synergy with upgrading hero power? It's the same, or upgrading it has a different effect?
Yeah, not sure you want to have spiders shuffled into your deck without inmediate synergy wwith that. Randomly drawing a spider when you badly needed an AoE or to find your finisher sucks.
Nightmare Ring and Cauterize Soul are'nt great. Ring could cost 5 imo, and Cauterize is nice, but both of these look more like control vs control spells than aggro survival tools, by the fact they are expensive and don't heal, and still are somewhat low on damage.
The thing with Onyx Bishop is, you rez stuff that died any time in the game, but Asended Judicator is just a vanilla minion unless you can trade. That said, I take into account I have to try better this time, as I already got too close to disqualify despite managing to make unique archetypes. Will probably think on two strong deathrattle cards... and a minion that meets the three keywords (damn it, Tomb Revenant was just perfect for this week xD).
Anub'arak, btw... I think so far it's nice, although it depends heavily on how strong your dormant sinergy is. So far I remember a card that started dormant and one that made larvae go dormant.
@teknician
I like the 1 mana version better, it's somewhat like Power Word: Shield, but instead of being the best cycle card in the game it's a reusable buff to support minions.
I had quite some troubles thinking on this set as I am a bit busy, but managed to brainstorm a bit to have this. What do you think?
Some notes: Soul Form is inspired in the Night Fae covenant signature ability. Transforms you into a wild spirit (in this case a horse) letting you get to places fast.
This class has some tight balance between shadowlands magic and mortal world magic. This means it covers a wide range of spell schools although shadow is somewhat more often shown as it covers both shadow and unholy. In Witchwood this is heavily shifted towards mortal world magic, so might as well add more shadowlands to this set.
Is Aggramar unbalanced/too close to a Prime legendary? I know, before primes we had White Eyes, and anything that involves Argus must be both hard and super powerful, but wanna make sure I got it right (Soul Form also helps getting value out of Aggramar).
I'm still on the right path to avoid priest, right?
I think actually Marileth looks terrible. You have to pretty much force the whole new set into fatigue to make it realistically useful, then it's a 2/2, and often by the time you reach fatigue you pretty much won or lost anyways, undepending on the health and counter. Plus, and this is strictly personal... needs more slime.
Redpine is very strong and I'm fine with it I think. Enfeeble is pretty hard to see considering there is no more Malygos, but looks quite nice. Healthstone is ok...
But please, no, rework Chalice of Health. With coin is screaming turn 2 Scrapyard Colossus, and you can even decide not to use it.
I'd say Mylra has more flavor, Recurring Storm should be a 2 mana spell to at least let it be a tool you can at least reliably use for a couple of turns, and Dive In! is your way to go, not sure about the cost, perhaps could cost less given the limitations of the spell, like "I guess Sky'ree has to survive", but the effect looks great.
Click to see my Hearthstone projects:
I am going to post my set this night, but first I want to have some wild shot and wonder if this one epic is a good alternative to Ghastly Call
@JeanTheMedicRat
Dragon Tail deserves 1 cost, it is basically a Pounce combined with the weakest version of Power Word: Shield delayed.
Your legendary spell might cost 4 but not less, even with the setup, its constant value is quite good, although a bit unstable and denies your normal way to gain heritages. Btw, does it generate Dragon's Breath from mage?
Rival Sibling I assume spawns normal 2/3s instead of 2/3s with the same heritages?
Jealous Little Sister looks odd to me. You pay 3 mana for low vanilla, with the only advantage it can screw over other minions of yours to get their heritages, perhaps I can't remember your class well, but I have a hard time imagining a situation where I can put it to good use and justifies it being a 2/4 instead of 3/4 or gaining a copy of those heritages instead.
@Ardin427
Forgot to say, but Terenas is intended to work this way. It gains last two friendly deathrattles you trigger, but when you play it, he keeps them and does not change them even if you have another deathrattle minion triggering its deathrattle.
Click to see my Hearthstone projects:
@klaytonio
I like the new card. The arts on the upgrades could use more work, but the effects themselves I really like, plus, wwith how many times you can actually manage to fire the hero power of this guy, you can work up quite some numbers here.
Click to see my Hearthstone projects:
@Ardin427
I think second Lasan is the best, but you should say you can't take less than 1 damage, else many cards would be rendered useless against this class, like C'Thun the Shattered.
Gryphoneer's resolve is intended to mean windfury minions wowul be able to attack twice again? Else I'd reword it to "choose a minion, it may attack again". Chain Thunder is a way weaker Arcane Explosion. Both Stonetalon Brave and Mocking Moonkin are amazing, both for effect and for flavor (the second one at least). Gryphon Patriarch might could use a cost reduction since you will only have one Sky'ree at a time.
Click to see my Hearthstone projects:
@Klaytonio
First things first, you need one more common, you only showed three and we need four.
Hit from the Flank could use a cost reduction for the setup it requires. you need to have a minion stick to the board, then it has to have one, or better, two minions in front of it, and then your minion needs to have enough attack to take care of them, and the minions you destroy must be worth something, so often swarm decks won't care that much about this.
Tough Guy I like, mosstly because the art is dope and the effect, while nothing flashy, is balanced right.
Not sure about The Live Bait, it defintively supports your big agent concept, not sure how effective it is tho, keeping in mind you still need a minion on board and to have that minion attacked.
Scare the Pawns is very often a 5 mana "destroy all enemy minions but the most expensive". That probably puts it in line with Brawl, but I am not very sure anyways. I know it beats Enter the Coliseum to a pulp, but that card was bad most of the times anyways.
I feel weird taking damage while attacking with a Sniper Rifle to be honest. That said, I think the balance is on point. Nothing to say about Cunning Plan either.
Countering Stance kind of seems odd to me. Is'nt your hero power random? Usually that means even when suppousedly firing it at a certain target it will still hit one at random. Is that what you're looking for? If not... can't remember if you had any hero power synergy that justifies this writing over "when a minion attacks your hero, deal 1 damage to it".
I think Overconfident Agent is too strong, maybe unfairly swingy. I mean... you can get a turn 3 2/4 rush venom, and even a 2/4 taunt lifesteal looks fine (only actual bad result is getting rush and stealth). Maybe a 2/3 would make the non-rush+poisonous more manageable?
Doctor Krankovsky looks pretty good to me so far.
Click to see my Hearthstone projects:
Gee, Inara is a monster. Has a free 30 damage weapon, free full heal and free 12/12 windfury rush minion... and with a 6 cost card you can make at least one of these a topdeck. I know it comes with a 7 mana 5/7 do nothing... but dang it scares me. Plus... you use her art also in Stolen Time, don't forget to change it.
Chronomancy Practice is just a better Sap, as it costs the same and by its wording it works exactly like Sap, except you can also use it like Tenwu (if you mean the opposing player can also play it at 1 mana in its own turn, change "this turn" to "until your next turn"). Midnight Rager seems very weak, considering Rock Rager is a card that exists but does'nt see play.
Some people have issues with Astute Chronicler but I love it (just not sure if for this set in particular). Time and Place should cost (3), considering Assassinate costs 4 mana.
Click to see my Hearthstone projects:
Ok, second brainstorm session on my behalf... not sure if the best idea to do that right after being vaccinated, but here we go:
Just a friendly reminder, this is a Spirit Remnant (lorewise, are a mixture of experiences and emotions detached from souls, or what remains of souls after some particulary nasty thing happened to its owner):
Click to see my Hearthstone projects:
@Laurendor
I think Kevin should be something like "Resummon this minion. It keeps all enhancementts" Like that paladin card from Rastakhan. With that wording I think it could possibly enter a death loop.
Also, I don't think you should keep that Slime Channeler the way it is. I understand your reasoning, but Windshear Stormcaller summoned a legendary from a vanilla set ages ago. Your summons a legendary from the same set. PLus, I can't recall strong buffs in your class, am I forgetting something?
The rest of the cards look alright to me, I like them.
@MrBurger
What's Sen'jin synergy with upgrading hero power? It's the same, or upgrading it has a different effect?
Yeah, not sure you want to have spiders shuffled into your deck without inmediate synergy wwith that. Randomly drawing a spider when you badly needed an AoE or to find your finisher sucks.
Nightmare Ring and Cauterize Soul are'nt great. Ring could cost 5 imo, and Cauterize is nice, but both of these look more like control vs control spells than aggro survival tools, by the fact they are expensive and don't heal, and still are somewhat low on damage.
Click to see my Hearthstone projects:
@McF4rston
The thing with Onyx Bishop is, you rez stuff that died any time in the game, but Asended Judicator is just a vanilla minion unless you can trade. That said, I take into account I have to try better this time, as I already got too close to disqualify despite managing to make unique archetypes. Will probably think on two strong deathrattle cards... and a minion that meets the three keywords (damn it, Tomb Revenant was just perfect for this week xD).
Anub'arak, btw... I think so far it's nice, although it depends heavily on how strong your dormant sinergy is. So far I remember a card that started dormant and one that made larvae go dormant.
@teknician
I like the 1 mana version better, it's somewhat like Power Word: Shield, but instead of being the best cycle card in the game it's a reusable buff to support minions.
Click to see my Hearthstone projects:
Hey!
I had quite some troubles thinking on this set as I am a bit busy, but managed to brainstorm a bit to have this. What do you think?
Some notes: Soul Form is inspired in the Night Fae covenant signature ability. Transforms you into a wild spirit (in this case a horse) letting you get to places fast.
This class has some tight balance between shadowlands magic and mortal world magic. This means it covers a wide range of spell schools although shadow is somewhat more often shown as it covers both shadow and unholy. In Witchwood this is heavily shifted towards mortal world magic, so might as well add more shadowlands to this set.
Is Aggramar unbalanced/too close to a Prime legendary? I know, before primes we had White Eyes, and anything that involves Argus must be both hard and super powerful, but wanna make sure I got it right (Soul Form also helps getting value out of Aggramar).
I'm still on the right path to avoid priest, right?
Click to see my Hearthstone projects:
@Laurendor
I think actually Marileth looks terrible. You have to pretty much force the whole new set into fatigue to make it realistically useful, then it's a 2/2, and often by the time you reach fatigue you pretty much won or lost anyways, undepending on the health and counter. Plus, and this is strictly personal... needs more slime.
Redpine is very strong and I'm fine with it I think. Enfeeble is pretty hard to see considering there is no more Malygos, but looks quite nice. Healthstone is ok...
But please, no, rework Chalice of Health. With coin is screaming turn 2 Scrapyard Colossus, and you can even decide not to use it.
Click to see my Hearthstone projects:
If it had Daenerys in starting hand there wowuld be no dragon eggs.
Click to see my Hearthstone projects: