Hey gents, work is a nightmare at the moment, sorry for the absence! I reworked most of the card and while I was there I updated the with the new template.
Kevinis a good boy, loyal pet of the beloved Marileth (too busy to appear on this set) it's a slime, a very sticky one. It might become OP in the future but nerf are a thing so I decided to keep it at 1 mana cost for this entry. It's still a legendary :)
The Blight Stalker is a new epic card for the Plaguebringer, nothing special on its own but is one of those cards that's is better to keep on your hand :)
Grimy Hands is a factotum, it buff a minion, it slow down your opponent and why not it brings you more slime to keep the infection rates pretty high on the board.
Oozing Coagulum it's decent healing spell and a formidable offensive one if you spent you mana on enough healings on your precendent turns.
Necrotic Infuserfulfil the challenge and it's also linked to a deathrattle theme that i was thinking to use for later set
Contagiondrops some Blightbursts into your opponent's deck but also reduce the cost of your spells to unlock more synergies
I was thinking to showcase Kevin, Oozing Coagulum, and either Oozemancy or Unstable Oozeling.
I will post them tomorrow! Need to catchup on the deadlines for work now lol . Until then if you got any feedback more than welcome and sorry again if I didn't had the chance to return the favour !
Sorry i had some issues at work! I will come back later to drop some feedback but i wanted to show you what I did. I scrapped the Fatigue archetype , as some of you suggested it might be good for a post/pre expansion but it is not worth to add another mechanic to the initiate set. I decided to stick to the Infected/Blightbursts mechanics with the initiate set so the cards I designed mostly synergise with them.
I also heard your feedback about the slime so here they are :)
Kevin is a good boy, loyal pet of the beloved Marileth (too busy to appear on this set) it's a slime, a very sticky one. I made a different option where it resummon itself with +1/+1 but i liked this the most because it's inspired by Echoing Ooze . Should I increase the cost? I was thinking 3 mana in case.
with the epic I wanted to try something different, Slime Channeler has a similar effect to Windshear Stormcaller, by itself is pretty useless but combined with the legendary - or if you played Kevin before that - it could be a threat. To My Health! has an effect that we saw on Legendary such as Amara but because I toned it down i think it might be applicable for an Epic. Considering that i want this class to stick around as long as possible the more Health the better :)
Oozing Coagulumis a tricky one to balance, as an healing spell is too expensive but it has the potential to be a Pyroblast so not sure whether 6 mana is ok or too cheap for it. Oozemancy works similar to Glowfly Swarm. Necrotic Infuser should fulfil the challenge for this round.
For the common I added some cards that either generates Blightbursts or interact with the Infected mechanic.
Keen to hear your feedbacks on them :)
I've also work on a custom template, what do you think?
As Living Organism said, I feel the Mother of Dragon should have a battlecry instead. 3 fire spell for a 9/9 on board i think it might be a bit too much, but it also depends by how many cheap fire spell you will make available for your class with this set so it's potentially fine. As per the reference to GoT i'm not a fan. I do understand this is a contest and we have freedom but the beauty of the hearthstone card is that they remind you of experiences, npc, zones of Azeroth.
The first thing i thought off would be Rehastrasza and how she managed to collect black dragon egg to purify them, or Xerestrasza the guardian of the ruby sanctum and keeper of the red dragon eggs. Anyway that's how i would do that but if you want to keep the GoT theme it's totally up to you :)
One of the theme i'm going to dive into with the second part of the set would be Health Manipulation. I made some cards in advance to interact with the Fatigue counter but i'm wondering wether i should continue this or not...
Masterpiece of the set will be the legendary Plague Deviser Marileth - shantay, you stay Marileth. I'm wondering whether I should remove one of the 2 effects (either reset the counter or fully heal) but considering the 10 Fatigue damage you need to take and also the relationship between cost and stats i think it might be ok as is - Reno, was a 6 mana 4/6).
Around this time there will be some cards that synergise with it to help reach the Fatigue checkpoint.
this is the rest of the cards i made so far, ooze Channeler should be rare