I have not found any rules about no legendary Spells. Hero cards are allowed so, spells should be too. And with lack of any feedback from you, I'll submit my cards as they are.
From the first post:
Do I have to follow the rarity distribution of the Demon Hunter Initiate set?
Yes.
You may not introduce a Legendary spell, weapon, or Hero in the Initiate set as there are none in the current Demon Hunter example we've been given.
Perhaps MC could make an exception?
I honestly looked at the rule list and missed this. Saw that hero cards are allowed, and to me at least hero cards are far more complex than legendary Spells and weapons. Anyway, I changed the spell into a minion that does the same thing
I have not found any rules about no legendary Spells. Hero cards are allowed so, spells should be too. And with lack of any feedback from you, I'll submit my cards as they are.
Lets try some feedback and hope it won't look to bad.
@Ardin427
I think saying "Give a friendly character Windfury this turn. Draw a card." would be clearer. I get what you mean and i would prefer it the way you wrote it but Hearthstone never used such terminology before.
Chain Thunder should cost less, it's a more situational Arcane Explosion
Acentric Blast is pretty weak. Flamestrike deals 5 to all enemy minions, this deals 6 to two of them with a spacial quirk.
Not a fan of any of the legendaries as i don't feel they really represent the class. Taunt synergy is weord for a class representing the fantasy of riding a gryphon mount into battle. But out of all of them, 3rd one is the best.
Your set is alright overall but i hoped for more Sky're interactions. You could give her more keywords, or do wacky stuff like returning it to your hand or deck then summoning her again,like a sort of sky charge/dive, or go with more lightning spells. You could look at Heroes of the Storm's Falstad and his skills/talents for ideas.
@Klaytonio
The Live Bait is a bit too good. Oasis Ally pops a 3/6 that freezes, you could pull Deathwing or Kel'thuzad. You should put a mana cost cap on the summoned minion (summon a minion that costs (5) or less from your deck)
Trusty Gunsmith is too complex for a common, should be rare or even epic. Also the buffs are too complex. I suggest making it an epic and making the buffs permanent, for a more flavorful and versatile version of Wildfire.
Scare the Pawns will destroy everything except the highest cost enemy minion. Too efficient at 5 mana, and i don't quite like it.
Too many of your cards have 5 lines or text reduced to the minimal possible font size, it looks bad. Simplify your stuff.
Overconfident Agent is my favorite card you made, best designed one by far.
Countering stance seems like a weaker Arcane explosion. The gunsmith can make it better but it's too situational and forces you to play him for it to not suck. "Fire your Hero Power" with random target hero powers results in a random minion being picked. How it works with DIE INSECT and Reckless Apprentice.
@Klipce
Midnight Rager although funny, sucks. Like all ragers. If you're ok with that and wanna keep it for the memes, i respect it.
I like Astute Chronicler and Patient Matriarch.
Stolen Time and Inara use the same art.
Chronomancy Practice and Time and Space do similar things. I get that the one is supposed to be used on friendly minions but having two versions of Sap in the same set is a bit odd. Also, i'd argue Time and Space is more devastating, removing a minion and denying a draw, thus should be the epic.
Inara's cards are waaaay to powerful. No one is ever gonna hit minions with the Hourglass it has 10 attack and 3 durability! That's enough to kill the enemy hero! And cast when drawn so 0 investment on your side, you get it for freeee! These need nerfs desperately. You get so, so much value and damage output and sustain for only playing a 7 mana 5/7. Like, put it on a deathrattle at least!
I'll try to do more feedback later but typing this on the phone is so annoying.
And now i realize i failed to complete any of the challenges lol. The legendary cost one is easy to fix, i'll make True Dragon Form cost less. For the minion...i suppose Nest Guardian is the least interesting and will probably get replaced with somehing else that has 3 or more keywords.
I am away on a trip and can only accces internet through my phone, so it is hard for me to do anything. I made my set with a nee focus on dragon transformation, but cant exactly search for art right noe as well. So here are my art-lese cards, for which i will find images after i am convinced i found their final versions.
"Dragon" Spells:
Along these 3 there are also the following cards from the other half of my Scion set and basic one:
All these 5 cards now have a synergy with my new legendary for this half of the set:
It would also change the portrait of your hero to show a dragon. The hero power will add one of the random dragon spells shown above along with any i make later on. The idea behind this came to me after seeing the rogue cards in Stormeind with the SI:7 synergy, it's basucally that but Dragon instead.
And for the rest of the set:
Blazing Charge is a card that could encourage a "big" archetype for the class. I should also make it so it doesn't get shuffled back in but instead returned to your hand, acting as a draw too. Secret Brother! is a reference to the tired trope of a character having a secret sibling all along that just shows up of nowhere. Rival Sibling is back, simplified.
If the cards are well liked i will go on an art search, until then i eagerly await your feedback and apologize i can't provide back any.
To me at least the class seemed limited by the keyword, like i explained before, and the Blightbursts were just smaller Warrior Bombs, but you made a lot of catds that could shuffle a ton of them. I liked the slime theme though, perhaps you should have drawn more from the mobs and spells in shadowlands.
That's Laurendor's class, with the Blightbursts. LivingOrganism did Cartelist.
Lol oops. Confused the names, both start with L. I actually voted for the Cartelist, i liked the pirate cards. I suppose perhaps it ventured off the original flavor, not much to do with gangs and went full pirate. And some of the cards were derivative, Adventure Party being Everyfin is Awesome, Bloodsail Raider is Cannon Barrage on a stick.
Well I guess people didn't really like my class. I'm gonna have to come up with something better next time. Anyway, good luck to everyone who made it to the next phase.
To me at least the class seemed limited by the keyword, like i explained before, and the Blightbursts were just smaller Warrior Bombs, but you made a lot of catds that could shuffle a ton of them. I liked the slime theme though, perhaps you should have drawn more from the mobs and spells in shadowlands.
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Also, anyone heard anything from MC lately...? He's been silent for this whole phase almost.
I honestly looked at the rule list and missed this. Saw that hero cards are allowed, and to me at least hero cards are far more complex than legendary Spells and weapons. Anyway, I changed the spell into a minion that does the same thing
I have not found any rules about no legendary Spells. Hero cards are allowed so, spells should be too. And with lack of any feedback from you, I'll submit my cards as they are.
Got some art.
I made 2 different version for Dragon Tail, one being more straight forward and the other playing into the 7 cards or more mechanic theme.
Why is phone Hearthpwn so bad.
Lets try some feedback and hope it won't look to bad.
@Ardin427
@Klaytonio
@Klipce
Midnight Rager although funny, sucks. Like all ragers. If you're ok with that and wanna keep it for the memes, i respect it.
Stolen Time and Inara use the same art.
Inara's cards are waaaay to powerful. No one is ever gonna hit minions with the Hourglass it has 10 attack and 3 durability! That's enough to kill the enemy hero! And cast when drawn so 0 investment on your side, you get it for freeee! These need nerfs desperately. You get so, so much value and damage output and sustain for only playing a 7 mana 5/7. Like, put it on a deathrattle at least!
I'll try to do more feedback later but typing this on the phone is so annoying.
And now i realize i failed to complete any of the challenges lol. The legendary cost one is easy to fix, i'll make True Dragon Form cost less. For the minion...i suppose Nest Guardian is the least interesting and will probably get replaced with somehing else that has 3 or more keywords.
I am away on a trip and can only accces internet through my phone, so it is hard for me to do anything. I made my set with a nee focus on dragon transformation, but cant exactly search for art right noe as well. So here are my art-lese cards, for which i will find images after i am convinced i found their final versions.
"Dragon" Spells:
Along these 3 there are also the following cards from the other half of my Scion set and basic one:
All these 5 cards now have a synergy with my new legendary for this half of the set:
It would also change the portrait of your hero to show a dragon. The hero power will add one of the random dragon spells shown above along with any i make later on. The idea behind this came to me after seeing the rogue cards in Stormeind with the SI:7 synergy, it's basucally that but Dragon instead.
And for the rest of the set:
Blazing Charge is a card that could encourage a "big" archetype for the class. I should also make it so it doesn't get shuffled back in but instead returned to your hand, acting as a draw too. Secret Brother! is a reference to the tired trope of a character having a secret sibling all along that just shows up of nowhere. Rival Sibling is back, simplified.
If the cards are well liked i will go on an art search, until then i eagerly await your feedback and apologize i can't provide back any.
I have much fewer cards prepared in advance this time around but here's the legendary so far. had to improvise due to the challenge.
Obvious Game of Thrones reference but it fits given the whole "Mother of Dragons" thing. I'm introducing a bit of Fire spell synergy this set.
Lol oops. Confused the names, both start with L. I actually voted for the Cartelist, i liked the pirate cards. I suppose perhaps it ventured off the original flavor, not much to do with gangs and went full pirate. And some of the cards were derivative, Adventure Party being Everyfin is Awesome, Bloodsail Raider is Cannon Barrage on a stick.
Damn it! I had the Perfect legendary already created ahead of time!
It has to have 5 everywhere. Guess i'll have to keep it for the expansion or core set.
To me at least the class seemed limited by the keyword, like i explained before, and the Blightbursts were just smaller Warrior Bombs, but you made a lot of catds that could shuffle a ton of them. I liked the slime theme though, perhaps you should have drawn more from the mobs and spells in shadowlands.