When the community says please give priest a win condition I don't think this is what they meant. That said, this doesn't help priest as much as people think it does.
While obviously curvestone could occur with a turn 10 kill, aggro has been rampant and not enough has been seen to show it going in a control direction. This card doesn't really help priest win the aggro matchup, it's obviously just in line in a combo matchup, and in theory this would win in a control matchup. However if the quest existed in a control matchup you'd save mutanus for the turn the quest ended to eat xyrella, or in warlocks case Tickitus could just burn the shard itself. While this could be good I don't see it being nearly the gamebreaker people think it is.
Honestly at best a 2 star with current kits, and i'd bet it gets nerfed if it is too strong anyway.
I mean priest... doesn't even really struggle against aggro that much. They have lots of efficient removal tools and healing.
But seriously: at what point are people going to start reading the quest rewards for each step along the way?
Drawing 2 cards just from playing a single 2, 3, 4, 5, and 6 cost cards is really good.
It's not just about the 10 mana instawin card.
when a game ends on turn 5 or 6 hell even 7 its just bad card.
If a game ends on turn 5, 6 or 7 a lot of priest cards are bad.
And even then, if you're playing on curve, it's still a 1 mana draw 2.
When the community says please give priest a win condition I don't think this is what they meant. That said, this doesn't help priest as much as people think it does.
While obviously curvestone could occur with a turn 10 kill, aggro has been rampant and not enough has been seen to show it going in a control direction. This card doesn't really help priest win the aggro matchup, it's obviously just in line in a combo matchup, and in theory this would win in a control matchup. However if the quest existed in a control matchup you'd save mutanus for the turn the quest ended to eat xyrella, or in warlocks case Tickitus could just burn the shard itself. While this could be good I don't see it being nearly the gamebreaker people think it is.
Honestly at best a 2 star with current kits, and i'd bet it gets nerfed if it is too strong anyway.
I mean priest... doesn't even really struggle against aggro that much. They have lots of efficient removal tools and healing.
But seriously: at what point are people going to start reading the quest rewards for each step along the way?
Drawing 2 cards just from playing a single 2, 3, 4, 5, and 6 cost cards is really good.
A good quest priest isn't going to rely solely on the quest reward as a way to win the game.
And the whole point of the quest is to force the priest player to play cards. Sitting back and playing solitare and not putting pressure on your opponent will cause you to lose.
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If a game ends on turn 5, 6 or 7 a lot of priest cards are bad.
And even then, if you're playing on curve, it's still a 1 mana draw 2.
I mean priest... doesn't even really struggle against aggro that much. They have lots of efficient removal tools and healing.
But seriously: at what point are people going to start reading the quest rewards for each step along the way?
Drawing 2 cards just from playing a single 2, 3, 4, 5, and 6 cost cards is really good.
It's not just about the 10 mana instawin card.
A good quest priest isn't going to rely solely on the quest reward as a way to win the game.
And the whole point of the quest is to force the priest player to play cards. Sitting back and playing solitare and not putting pressure on your opponent will cause you to lose.