Need some thoughts on this draft legendary. As a refresher, Kin activates when the last card you played had the same type (in this case, it would have to have been a minion). I think this synergizes well because it encourages you to commit resources to the battlefield before you play this - either on the turn before or on the same turn. Synergizes well with Taunt minions and other cards coming later in the set.
I don't mind shortening "Shuffle into your deck" to Bury, it might be a little excessive if it were expanded beyond the class, but if you're making significant use of it, it makes sense.
Your hero power should have Hero Power above the rest of the text. It's a little complex, but for the sake of the textbox, you might reduce the "Choose one to put on top" to "Put one on top".
Ritual of Ruin seems a bit powerful. Unconditional AOE on random turns feels a little too powerful. Fal'dorei Strider summons 4/4 tokens, so at least it gives your opponent the opportunity to interact with it. Maybe up the cost to 4 or 5? Or put it at 2 or 1 and make it deal 1 damage.
Yes, I can see the problem with Forbidden Research... I'd tone down the effect on Ritual of Ruin then, rather than up the cost, as you still end up drawing two cards after the spells cast (because that's how casts when drawn works).
I know it's not quite the deadline yet, but a full 8 people haven't submitted this phase - interesting.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Need some thoughts on this draft legendary. As a refresher, Kin activates when the last card you played had the same type (in this case, it would have to have been a minion). I think this synergizes well because it encourages you to commit resources to the battlefield before you play this - either on the turn before or on the same turn. Synergizes well with Taunt minions and other cards coming later in the set.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
I guess I'll sort of let these cards speak for themselves. Here's the basic set for reference: https://imgur.com/a/NHFfmT9
(Debating whether to just ditch Kin and say Kin (Spell) or whatever, but it cuts down on text)
Not sure about the last two commons - whether I should replace them with some that focus more on healing/dormancy/immune etc.
Balance on Free Spirits is debatable.
Roots upgrades 1/1, 2/2, 3/3 etc.
By targeting themselves, it means first their hero and then their minions if it can't go face.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
I don't mind shortening "Shuffle into your deck" to Bury, it might be a little excessive if it were expanded beyond the class, but if you're making significant use of it, it makes sense.
Your hero power should have Hero Power above the rest of the text. It's a little complex, but for the sake of the textbox, you might reduce the "Choose one to put on top" to "Put one on top".
Ritual of Ruin seems a bit powerful. Unconditional AOE on random turns feels a little too powerful. Fal'dorei Strider summons 4/4 tokens, so at least it gives your opponent the opportunity to interact with it. Maybe up the cost to 4 or 5? Or put it at 2 or 1 and make it deal 1 damage.
Yes, I can see the problem with Forbidden Research... I'd tone down the effect on Ritual of Ruin then, rather than up the cost, as you still end up drawing two cards after the spells cast (because that's how casts when drawn works).
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •