Thanks for the advice. Might have to change the name of her again! I know Fay in her original name meant Fairy but you suggestion is better than what I have! I understand the tarot card but I want to keep consistency with them so they all start off with a similar phrasing. I was actually gonna create a mock in-game visual of how they would look in play and the number of turns left will be visible for both players if they want to check.
As for your class, it was actually one I voted for last round and I knew this round would be a make or break for me. And you made it. I really enjoy the flavour of the class and the keyword fits amazingly for it all. Slime moulding I think is a bit weak when compared to the 4 mana version priest had so yours could be the same cost. I also feel both the blightburst generators are quite similar and also don't impact the board on that turn so I think 1 could be changed up into something that gives an x amount of them and somethint else. Even if it's just like, 0 mana: infect a minion and shuffle 2 blightburst into your opponents deck. As for the legendary, I like the new one, it brings in a unique aspect to those cards of actually drawing them and can create a huge pyroblast and singlehandedly creates amazing aggro potential
So I've made some changes to a few cards, I feel like these are definitely better. I did want Polycorpse to be 4 mana like Polymorph but I decided to not bother with that little flavour and changed Locked and Loaded because I am also worried I didn't meet the requirements of using an older mechanic (I think I misinterpreted it when I read it) I also changed the legendary's name because she is meant to be a WoW version of Morganna le Fay, a famous witch from French Literature.
Do you mean the actual card size or text on the card? Because I never know how big to make them on here 😅 and believe it or not I thought the same about those 2 cards and I did have the tarot at 3mana for 2 turns but like you said, the spells recieved could be terrible and actually fill your hand with junk and the polycorpse I wanted to see what someone else thought because I was gonna make that cost 3 or reduce the spells cost by 1 or something.
I haven't been able to get to my computer much this week to make cards but I've got a few sorted. So for the challenge I had to make a new archetype and I have focused on 2 new ones at the moment, Corpse and Buffs. A new Tarot that I would also be making some small synergies if somehow I make it to the next round.
The Expansion I would use is The WitchWood, even threw a crow in for good measure. The Giant uses the mechanic used in druid originally from GVG.
These along with the 3 from the basic set and a couple others will make up the buffs. They are mostly defensive buffs giving health however the legendary allows you to flip the health and attack on any buff that reads "Give" "Gain" or even "Change" There's no neutral card that really messes this up from what I could find.
I didn't want to give finicky synergy that feels limited to only 1 deck however these cards can play well on their own or build a deck around your hero power. The corpses are 1/1 shuffled into your deck from the hero power
These are the others for this half, these are definitely a bit more control based except maybe the crow or even the giant under some kind of miracle. Wording was difficult as the cost reduction is permanent however whenever anything is played, the cost reverts to it's original cost meaning so would the next copy. The deathrattle would play out exact same as Malorne, with not keeping any buffs or changes.
However I feel like changing Locked and Toaded, although I want Arcane spells in this class to be expensive for a specific reason and also some spelling mistakes need fixing.
@Laurendor
Thanks for the advice. Might have to change the name of her again! I know Fay in her original name meant Fairy but you suggestion is better than what I have! I understand the tarot card but I want to keep consistency with them so they all start off with a similar phrasing. I was actually gonna create a mock in-game visual of how they would look in play and the number of turns left will be visible for both players if they want to check.
As for your class, it was actually one I voted for last round and I knew this round would be a make or break for me. And you made it. I really enjoy the flavour of the class and the keyword fits amazingly for it all. Slime moulding I think is a bit weak when compared to the 4 mana version priest had so yours could be the same cost. I also feel both the blightburst generators are quite similar and also don't impact the board on that turn so I think 1 could be changed up into something that gives an x amount of them and somethint else. Even if it's just like, 0 mana: infect a minion and shuffle 2 blightburst into your opponents deck. As for the legendary, I like the new one, it brings in a unique aspect to those cards of actually drawing them and can create a huge pyroblast and singlehandedly creates amazing aggro potential
So I've made some changes to a few cards, I feel like these are definitely better. I did want Polycorpse to be 4 mana like Polymorph but I decided to not bother with that little flavour and changed Locked and Loaded because I am also worried I didn't meet the requirements of using an older mechanic (I think I misinterpreted it when I read it) I also changed the legendary's name because she is meant to be a WoW version of Morganna le Fay, a famous witch from French Literature.
Do you mean the actual card size or text on the card? Because I never know how big to make them on here 😅 and believe it or not I thought the same about those 2 cards and I did have the tarot at 3mana for 2 turns but like you said, the spells recieved could be terrible and actually fill your hand with junk and the polycorpse I wanted to see what someone else thought because I was gonna make that cost 3 or reduce the spells cost by 1 or something.
I haven't been able to get to my computer much this week to make cards but I've got a few sorted. So for the challenge I had to make a new archetype and I have focused on 2 new ones at the moment, Corpse and Buffs. A new Tarot that I would also be making some small synergies if somehow I make it to the next round.
The Expansion I would use is The WitchWood, even threw a crow in for good measure. The Giant uses the mechanic used in druid originally from GVG.
These along with the 3 from the basic set and a couple others will make up the buffs. They are mostly defensive buffs giving health however the legendary allows you to flip the health and attack on any buff that reads "Give" "Gain" or even "Change" There's no neutral card that really messes this up from what I could find.
I didn't want to give finicky synergy that feels limited to only 1 deck however these cards can play well on their own or build a deck around your hero power. The corpses are 1/1 shuffled into your deck from the hero power
These are the others for this half, these are definitely a bit more control based except maybe the crow or even the giant under some kind of miracle. Wording was difficult as the cost reduction is permanent however whenever anything is played, the cost reverts to it's original cost meaning so would the next copy. The deathrattle would play out exact same as Malorne, with not keeping any buffs or changes.
However I feel like changing Locked and Toaded, although I want Arcane spells in this class to be expensive for a specific reason and also some spelling mistakes need fixing.