I expect at least one of the rewards to be a big, permanent stat buff effect on all your minions - something like Survival of the Fittest on a much more affordable stick - just because it seems so obvious. I'd guess Paladin or Druid, but Druid seems less likely since Survival exists.
I have no idea what they'd do for Demon Hunter. The only idea that seems even remotely plausible is "attack with your hero X times/deal X damage with your hero". The boring reward would be something like "Your hero has +X attack on your turn", the more interesting but riskier reward could be giving your hero Windfury (though not sure how powerful that'd be. Maybe a less demanding questline leading up to it?).
At least one of the questlines is almost certainly going to be a "wacky" one, with an objective that's less simple than just "play X minions" - something like the Un'Goro Rogue quest or Elemental Allies, basically not just a simple count-up type objective. It'll either cause a repeat of the Rogue quest problem (where the condition is easier than it seems and the quest breaks the meta), or the reward won't be worth the extra difficulty and it'll never see play.
There'll be a questline interacting with the Tradeable keyword. It'll either require playing or trading away Tradeables. The reward will also interact with Tradeable in some way - maybe buffing the mechanic in some way (it costs 0 and draws 2?), buffing the cards themselves, or possibly making every card in your deck Tradeable. This is probably the Rogue questline and has the flavor of them running an auction house scam/heist, or the Hunter questline, flavored after hunting for treasures.
This is all 100% accurate, it's impossible I'm wrong, my uncle, aunt, grandfather, and third cousin twice removed all work at Nintendo.
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I expect at least one of the rewards to be a big, permanent stat buff effect on all your minions - something like Survival of the Fittest on a much more affordable stick - just because it seems so obvious. I'd guess Paladin or Druid, but Druid seems less likely since Survival exists.
I have no idea what they'd do for Demon Hunter. The only idea that seems even remotely plausible is "attack with your hero X times/deal X damage with your hero". The boring reward would be something like "Your hero has +X attack on your turn", the more interesting but riskier reward could be giving your hero Windfury (though not sure how powerful that'd be. Maybe a less demanding questline leading up to it?).
At least one of the questlines is almost certainly going to be a "wacky" one, with an objective that's less simple than just "play X minions" - something like the Un'Goro Rogue quest or Elemental Allies, basically not just a simple count-up type objective. It'll either cause a repeat of the Rogue quest problem (where the condition is easier than it seems and the quest breaks the meta), or the reward won't be worth the extra difficulty and it'll never see play.
There'll be a questline interacting with the Tradeable keyword. It'll either require playing or trading away Tradeables. The reward will also interact with Tradeable in some way - maybe buffing the mechanic in some way (it costs 0 and draws 2?), buffing the cards themselves, or possibly making every card in your deck Tradeable. This is probably the Rogue questline and has the flavor of them running an auction house scam/heist, or the Hunter questline, flavored after hunting for treasures.
This is all 100% accurate, it's impossible I'm wrong, my uncle, aunt, grandfather, and third cousin twice removed all work at Nintendo.